/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * gimpoperationhuesaturation.c * Copyright (C) 2007 Michael Natterer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "config.h" #include #include "libgimpcolor/gimpcolor.h" #include "libgimpmath/gimpmath.h" #include "gimp-gegl-types.h" #include "gimphuesaturationconfig.h" #include "gimpoperationhuesaturation.h" static gboolean gimp_operation_hue_saturation_process (GeglOperation *operation, void *in_buf, void *out_buf, glong samples, const GeglRectangle *roi); G_DEFINE_TYPE (GimpOperationHueSaturation, gimp_operation_hue_saturation, GIMP_TYPE_OPERATION_POINT_FILTER) #define parent_class gimp_operation_hue_saturation_parent_class static void gimp_operation_hue_saturation_class_init (GimpOperationHueSaturationClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass); GeglOperationPointFilterClass *point_class = GEGL_OPERATION_POINT_FILTER_CLASS (klass); object_class->set_property = gimp_operation_point_filter_set_property; object_class->get_property = gimp_operation_point_filter_get_property; operation_class->name = "gimp:hue-saturation"; operation_class->categories = "color"; operation_class->description = "GIMP Hue-Saturation operation"; point_class->process = gimp_operation_hue_saturation_process; g_object_class_install_property (object_class, GIMP_OPERATION_POINT_FILTER_PROP_CONFIG, g_param_spec_object ("config", "Config", "The config object", GIMP_TYPE_HUE_SATURATION_CONFIG, G_PARAM_READWRITE | G_PARAM_CONSTRUCT)); } static void gimp_operation_hue_saturation_init (GimpOperationHueSaturation *self) { } static inline gdouble map_hue (GimpHueSaturationConfig *config, GimpHueRange range, gdouble value) { value += (config->hue[GIMP_ALL_HUES] + config->hue[range]) / 2.0; if (value < 0) return value + 1.0; else if (value > 1.0) return value - 1.0; else return value; } static inline gdouble map_saturation (GimpHueSaturationConfig *config, GimpHueRange range, gdouble value) { gdouble v = config->saturation[GIMP_ALL_HUES] + config->saturation[range]; /* This change affects the way saturation is computed. With the old * code (different code for value < 0), increasing the saturation * affected muted colors very much, and bright colors less. With the * new code, it affects muted colors and bright colors more or less * evenly. For enhancing the color in photos, the new behavior is * exactly what you want. It's hard for me to imagine a case in * which the old behavior is better. */ value *= (v + 1.0); return CLAMP (value, 0.0, 1.0); } static inline gdouble map_lightness (GimpHueSaturationConfig *config, GimpHueRange range, gdouble value) { gdouble v = (config->lightness[GIMP_ALL_HUES] + config->lightness[range]) / 2.0; if (v < 0) return value * (v + 1.0); else return value + (v * (1.0 - value)); } static gboolean gimp_operation_hue_saturation_process (GeglOperation *operation, void *in_buf, void *out_buf, glong samples, const GeglRectangle *roi) { GimpOperationPointFilter *point = GIMP_OPERATION_POINT_FILTER (operation); GimpHueSaturationConfig *config = GIMP_HUE_SATURATION_CONFIG (point->config); gfloat *src = in_buf; gfloat *dest = out_buf; gfloat overlap; if (! config) return FALSE; overlap = config->overlap / 2.0; while (samples--) { GimpRGB rgb; GimpHSL hsl; gdouble h; gint hue_counter; gint hue = 0; gint secondary_hue = 0; gboolean use_secondary_hue = FALSE; gfloat primary_intensity = 0.0; gfloat secondary_intensity = 0.0; rgb.r = src[RED]; rgb.g = src[GREEN]; rgb.b = src[BLUE]; gimp_rgb_to_hsl (&rgb, &hsl); h = hsl.h * 6.0; for (hue_counter = 0; hue_counter < 7; hue_counter++) { gdouble hue_threshold = (gdouble) hue_counter + 0.5; if (h < ((gdouble) hue_threshold + overlap)) { hue = hue_counter; if (overlap > 0.0 && h > ((gdouble) hue_threshold - overlap)) { use_secondary_hue = TRUE; secondary_hue = hue_counter + 1; secondary_intensity = (h - (gdouble) hue_threshold + overlap) / (2.0 * overlap); primary_intensity = 1.0 - secondary_intensity; } else { use_secondary_hue = FALSE; } break; } } if (hue >= 6) { hue = 0; use_secondary_hue = FALSE; } if (secondary_hue >= 6) { secondary_hue = 0; } /* transform into GimpHueRange values */ hue++; secondary_hue++; if (use_secondary_hue) { gdouble mapped_primary_hue; gdouble mapped_secondary_hue; gdouble diff; mapped_primary_hue = map_hue (config, hue, hsl.h); mapped_secondary_hue = map_hue (config, secondary_hue, hsl.h); /* Find nearest hue on the circle between primary and * secondary hue */ diff = mapped_primary_hue - mapped_secondary_hue; if (diff < -0.5) { mapped_secondary_hue -= 1.0; } else if (diff >= 0.5) { mapped_secondary_hue += 1.0; } hsl.h = (mapped_primary_hue * primary_intensity + mapped_secondary_hue * secondary_intensity); hsl.s = (map_saturation (config, hue, hsl.s) * primary_intensity + map_saturation (config, secondary_hue, hsl.s) * secondary_intensity); hsl.l = (map_lightness (config, hue, hsl.l) * primary_intensity + map_lightness (config, secondary_hue, hsl.l) * secondary_intensity); } else { hsl.h = map_hue (config, hue, hsl.h); hsl.s = map_saturation (config, hue, hsl.s); hsl.l = map_lightness (config, hue, hsl.l); } gimp_hsl_to_rgb (&hsl, &rgb); dest[RED] = rgb.r; dest[GREEN] = rgb.g; dest[BLUE] = rgb.b; dest[ALPHA] = src[ALPHA]; src += 4; dest += 4; } return TRUE; } /* public functions */ void gimp_operation_hue_saturation_map (GimpHueSaturationConfig *config, const GimpRGB *color, GimpHueRange range, GimpRGB *result) { GimpHSL hsl; g_return_if_fail (GIMP_IS_HUE_SATURATION_CONFIG (config)); g_return_if_fail (color != NULL); g_return_if_fail (result != NULL); gimp_rgb_to_hsl (color, &hsl); hsl.h = map_hue (config, range, hsl.h); hsl.s = map_saturation (config, range, hsl.s); hsl.l = map_lightness (config, range, hsl.l); gimp_hsl_to_rgb (&hsl, result); }