#ifndef MAPOBJECTMAINH #define MAPOBJECTMAINH #include #include #include #include #include #include #include #include "arcball.h" #include "mapobject_ui.h" #include "mapobject_image.h" #include "mapobject_apply.h" #include "mapobject_preview.h" /* Defines and stuff */ /* ================= */ #define TILE_CACHE_SIZE 16 /* Typedefs */ /* ======== */ typedef enum { POINT_LIGHT, DIRECTIONAL_LIGHT, NO_LIGHT } LightType; typedef enum { MAP_PLANE, MAP_SPHERE } MapType; /* Typedefs */ /* ======== */ typedef struct { gdouble ambient_int; gdouble diffuse_int; gdouble diffuse_ref; gdouble specular_ref; gdouble highlight; GckRGB color; } MaterialSettings; typedef struct { LightType type; GckVector3 position; GckVector3 direction; GckRGB color; gdouble intensity; } LightSettings; typedef struct { GckVector3 viewpoint,firstaxis,secondaxis,normal,position; LightSettings lightsource; MaterialSettings material; MaterialSettings refmaterial; MapType maptype; gint antialiasing; gint create_new_image; gint transparent_background; gint tiled; gint showgrid; gint tooltips_enabled; glong preview_zoom_factor; gdouble alpha,beta,gamma; gdouble maxdepth; gdouble pixeltreshold; gdouble radius; } MapObjectValues; /* Externally visible variables */ /* ============================ */ extern MapObjectValues mapvals; extern GckRGB background; #endif