Change all action callbacks so they can be invoked by a GAction:
- add GimpActionCallback typedef:
void (* cb) (GimpAction*, GVariant*, gpointer)
- change all action callbacks to the GimpActionCallback signature
- add "gimp-activate" and "gimp-change-state" signals to GimpAction,
with the same signature as the resp. GAction signals
- remove all other custom action signals and only use the new
GimpAction signals
- pass around appropriate GVariants containing booleans, int32,
strings
- badly hack around to force a GimpProcedure pointer into a
uint64 variant
- remove all G_CALLBACK() casts from all action callbacks,
they all have the same signature now
(cherry picked from commit 3b6b3fc189)
Step one: get rid of all those deprecation warnings that make
it hard to see any other warnings:
- add a lot of dummy API to GimpAction, GimpActionGroup, GimpUIManager
etc. which simply forwards to the deprecated GTK functions, they
will all go away again later
- rename GimpAction to GimpActionImpl
- add interface GimpAction that is implemented by all action classes,
creates a common interface and allows to remove some duplicated
logic from GimpToggleAction and GimpRadioAction, and at the same
time adds more features
(cherry picked from commit 86e07c16b5)
Merged to gimp-2-10 to keep the diff to master as small as possible
Add a boolean "direct" parameter to gimp_projection_flush_now(),
which specifies if the projection buffer should only be invalidated
(FALSE), or rendered directly (TRUE).
Pass TRUE when flushing the projection during painting, so that the
affected regions are rendered in a single step, instead of tile-by-
tile. We previously only invalidated the projection buffer, but
since we synchronously flush the display right after that, the
invalidated regions would still get rendered, albeit less
efficiently.
Likewise, pass TRUE when benchmarking the projection through the
debug action, and avoid flushing the display, to more accurately
measure the render time.
(cherry picked from commit dac9bfe334)
The debug menu is currently not included in stable versions.
Include the menu unconditionally, but hide it, and its associated
actions, by default in stable versions. Allow enabling the menu
using a new --show-debug-menu command-line option, in the same vein
as --show-playground.
The attached patch avoids CRITICALs when executing Debug actions
with no images open.
1) do not run projection benchmark unless there is an image
2) memsize of pluginmanager member was incorrectly computed using
gimp_object functions for 2 GObjects
- Add new enum GimpComponentType which contains u8, u16, u32 etc.
- Change GimpPrecision to be u8-linear, u8-gamma, u16-linear etc.
- Add all the needed formats to gimp-babl.c
- Bump the XCF version to 5 and make sure version 4 with the old
GimpPrecision enum values is loaded correctly
This change blows up the precision enums in "New Image" and
Image->Precision so we can test all this stuff. It is undecided what
format will be user-visible options in 2.10.
Fix this and other issues more globally by moving the logic that
formats the image's display name into the GimpImage object, and return
the properly formatted name, e.g. "Foo.xcf", or "[Foo] (imported)"
from gimp_image_get_display_name().
Also add gimp_image_get_display_path() which returns the full path
instead. Use the two functions for formatting the image title, and
apply various other fixes that make sure the UI always uses the same
string to identify the image.
Call gimp_object_name_changed() whenever the save/export status
changes, so the image's cached display name and path get cleared.
Add GimpMenuFactoryPrivate. Note that we don't introduce a Gimp-getter
since the menu factory is globally accesible and we want to have as
much control as possible in who can get the Gimp instance.
The new function does the right thing, unlike get_toplevel() which
returns the shell itself if it is not in a window. Check the return
value of get_window() for being non-NULL.
Also move some of their related code and update other code to
go via gtk_widget_get_toplevel(), but also add some horrid temp
/* FIXME image window */ hacks.
The only purpose of this change is to avoid having the "update"
signal twice on GimpGroupLayer (from GimpDrawable and from
GimpProjectable). Switch back to normal g_signal_connect()
in the projection.
* app/core/gimpimage.[ch]: make the parent parameter public in
add_layer(), add_layers(), add_channel() and add_vectors().
* app/vectors/gimpvectors-import.[ch]: add parent parameters to
the vectors import functions.
* app/core/gimpchannelundo.[ch]
* app/core/gimplayerundo.[ch]
* app/vectors/gimpvectorsundo.[ch]
* app/core/gimpimage-undo-push.[ch]: remember the parent item when
removing layers, channels and vectors.
* app/actions/channels-commands.c
* app/actions/debug-commands.c
* app/actions/edit-commands.c
* app/actions/layers-commands.c
* app/actions/vectors-commands.c
* app/core/gimp-edit.c
* app/core/gimpimage-duplicate.c
* app/core/gimpimage-merge.c
* app/core/gimpimage-quick-mask.c
* app/core/gimplayer-floating-sel.c
* app/core/gimpselection.c
* app/core/gimptemplate.c
* app/dialogs/file-open-dialog.c
* app/display/gimpdisplayshell-dnd.c
* app/text/gimptext-compat.c
* app/tools/gimptexttool.c
* app/tools/gimpvectortool.c
* app/widgets/gimptoolbox-dnd.c
* app/xcf/xcf-load.c
* tools/pdbgen/pdb/image.pdb
* tools/pdbgen/pdb/paths.pdb
* tools/pdbgen/pdb/vectors.pdb: pass NULL as parent item to above
functions and add FIXMEs all over the place because there is some
more hacking needed to make adding with index = -1 (on top of the
current item) work again.
* app/pdb/image-cmds.c
* app/pdb/paths-cmds.c
* app/pdb/vectors-cmds.c: regenerated.
* app/core/gimpimage-duplicate.c: duplicate the original image's
tree structure in the copy.
* app/widgets/gimpitemtreeview.[ch]: add parent to GimpAddItemFunc,
add utility function gimp_item_tree_view_get_drop_index() which
figures where to add something dropped to an item tree.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimplayertreeview.c
* app/widgets/gimpvectorstreeview.c: changed accordingly, using above
new GimpItemTreeView API.
Add a Debug menu item 'Dump Keyboard Shortcuts' that can for example
be used to see what keyboard shortcuts that are unused or to simply
get an overview of what current keyboard shortcuts we hvae. Based on
code in gimp_action_view_new().
Use the new gegl:introspect feature of showing the graph of nodes a
given node depends on. This gives much better depicted graphs.
svn path=/trunk/; revision=28265
Add a Show Image Graph item to the Debug menu that creates a new image
showing the GEGL graph for the image. Would benefit from an enhanced
gegl:introspect op with a clearer graph, but still quite interesting
in its current shape.
svn path=/trunk/; revision=28069
2009-01-17 Michael Natterer <mitch@gimp.org>
* all files with a GPL header and all COPYING files:
Change licence to GPLv3 (and to LGPLv3 for libgimp).
Cleaned up some copyright headers and regenerated the parsers in
the ImageMap plugin.
svn path=/trunk/; revision=27913
2008-11-15 Sven Neumann <sven@gimp.org>
* app/actions/debug-commands.c
(debug_benchmark_projection_cmd_callback): run the benchmark in
an
idle callback.
svn path=/trunk/; revision=27657
* menus/image-menu.xml.in
* app/actions/debug-actions.c
* app/actions/debug-commands.c: Create dump and non-dump
groups. Also added a tooltip to the Benchmark Projection action
and removed report of number of layers.
svn path=/trunk/; revision=27343
* app/actions/debug-commands.c
(debug_dump_projection_benchmarking_cmd_callback): In addition to
priting how long it takes to validate the projection, also print
the number of layers in the image.
svn path=/trunk/; revision=27319
* menus/image-menu.xml.in
* app/actions/debug-actions.c
* app/actions/debug-commands.h
* app/actions/debug-commands.c: Added a 'Dump Projection
Benchmarking' item to the Debug Menu so that we can test how
different GEGL graph setups affect performance.
svn path=/trunk/; revision=27317