This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.
It was not doing anything right since space invasion. We now treat the
built-in sRGB profile like any other profile and never bypass
conversions based on some weird toggle.
Instead, introduce a "Use sRGB Profile" toggle which, when enabled,
hides whatever profile away so the image actually uses the built-in
sRGB profile.
This is different from discarding and then re-assigning the same
profile only by being faster and more convenient.
This is using GTK+3 widgets, so I make sure to keep it well separated
from core code. The gimp-2-10 version will have to rework the GUI, but
the GtkListBox and GtkSwitch are nice and make things easier, so it is
worth using them here).
The zoom focus discussion on IRC suggests that everybody is annoyed
about centering behavior (or lack thereof), so here is a way to
explicitly center the image witout zooming.
The debug menu is currently not included in stable versions.
Include the menu unconditionally, but hide it, and its associated
actions, by default in stable versions. Allow enabling the menu
using a new --show-debug-menu command-line option, in the same vein
as --show-playground.
The four remaining "classic" color tools (Brightness-Contrast, Curves,
Levels and Threshold) are in fact just special UIs for otherwise
completely normal filter ops.
Add normal filter actions for them and invoke them like all
other filters, which makes them show up in the filter history
automatically.
The only small hack needed is to special case them in
gimp_gegl_procedure_execute_async() so the right tools are created
instead of the default GimpOperationTool. Also, blacklist the
automatically generated tools actions from action search and the
shortcut editor.
Add "In Place" variants for all sorts of pasting:
- extend the GimpPasteType enum with IN_PLACE values
- add the needed actions and menu items
- merge the action callbacks into one, taking an enum value as parameter
- refactor the pasting code in gimp-edit.c into smaller functions
We probably have too menu items in the "Edit" menu now, needs to be
sorted out.
they will all be plain filters soon enough, can just remove them
already and clean up the menu.
Also put the tools which don't modify the image together in a group,
enclosed by separators.
by encoding them directly in the string attached to all filter
actions. The code now supports both "gegl:some-operation" and
"gegl:some-operation\n<serialized config>".
Add "default_settings" to GimpGeglProcedure to store the settings of
the invoking action, much like the "default_run_mode" member.
Change filters-commands.c to parse the new operation string, create
GimpGeglProcedures with the deserialized settings, and use those
settings when the procedures are ran.
Change the filter history to be smarter about what is already in the
history, there can now be several different procedures with the same
name.
Remove the dilate and erode actions from the drawable group, and add
them to filters, they are just special cases of value-propagate with
fixed settings.
so they show up in recent filters, and don't need their own callbacks.
This has the problem that they now show a GUI with no options, but
that simply puts on more pressure to fix this general uglyness of ops
without editable properties.
move core photo/light adjustment ops like exposure and color temperature to the
topmost section of the menu, and move the more artistic threshold, colorize and
posterize options to the bottom section.
Add a SELECT_SOFTPROOF_PROFILE mode to the color profile dialog and
use it to select a profile from a newly added "Soft-Proofing Profile..."
menu item in view -> color management.
Replace the 3-state "off", "display" and "softproof" radio items by
two toggles "enable" and "softproof". Also add separate controls for
display and softproof options.
Add rendering intent, black point compensation and gammut warning menu
items to View -> Color Management. They set the respective values of
the active color management mode, so both "color managed display" and
"print simulation" are almost completely configurable per-display
now. Setting the simulation profile is still missing.
which are essentially a copy of the stroking GUI. We now can fill the
exact shape outlined by stroking selections and paths. Suggestions for
the menu item labels are welcome.