This keeps the same rectangle packing behaviour, so to behave exactly as
before for what concerns batching the updates, but should be lighter
when looping to find the first good rectangle to use.
In rtree_insert(), some conditions in the if tests are implied by
previous conditions. And therefore the 2 successive for loops are
actually identical.
In rtree_node_insert(), it is wrong/harmful to insert zero sized
rectangles in the tree because they can never be selected and just make
the list longer. So rtree_node_create() should just return NULL when w
or h are 0.
See bug 694917, comments 51 to 61.
As suggested by massimo in bug #694917, move unconditional creation/destruction
of a wrapper GeglBuffer object from top-level scope of the function to the
single conditional scope where it is used.
... scrolling in progress.
In particular, this could happen while panning with mouse middle click
and hitting space. This space should simply be ignored.
The bug was affecting actually both canvas rotation and panning when
done with space key. If the first mouse button was also clicked, then
released after the space key, we ended up in some stuck action. It could
only be unstuck by hitting/releasing space again.
I am actually unsure that this was not originally done on purpose,
especially since the code has these 2 status variables space_pressed and
space_release_pending, but really apart from looking at this code, the
behavior just looks very buggy and impracticable.
The new behavior is to just stop the canvas panning/rotation as soon as
space is released (which is also how it is documented in our manual, and
how everyone seems to use the feature). I only kept the variable
space_release_pending, which I use as was used space_pressed before.
Avoid redrawing GimpCanvasProgress items upon
GimpProgress::set_value() if a minimal amount of time hasn't passed
since the last call. This notably improves performance of
frequently-updated GimpCanvasProgress items.
Don't choke when calling gimp_tool_rectangle_set_constraint() while
there's no active image, or while the active image has no active
layer, which can happen when updating the default aspect ratio of
the crop tool. This would previously result in CRITICALs.
Additionally, use weak pointers for the crop tool's current_image
and current_layer members, to avoid potential dangling pointers.
While not currently necessary, this makes the code less dependent
on the exact order of events.
Since a few commits, I don't generate the traces anymore in errors.c but
delay this to gui-message.c and rely on the message severity to decide
whether or not generating traces.
Unfortunately none of the current severities are properly describing
this new type of messages. Even GIMP_MESSAGE_ERROR is used everywhere in
our code NOT for actual programming bug, but often for data errors
(which are not bugs but proper messages and should obviously not prompt
a debug trace).
which is just a #define to g_assert for now, but can now easily be
turned into something that does some nicer debugging using our new
stack trace infrastructure. This commit also reverts all constructed()
functions to use assert again.
This avoids warnings when the handle positions the handle-transform
tool result in a matrix that transforms the TransformGrid's handles
(which are all invisible) to coordinates that are outside of the
corresponding properties' range.
Fix indentation, typos, style. Use array parameters for the
control points, instead of using individual by-value parameters.
Use GArray* for the results, instead of GArray**. Verify
arguments.
Adapt the rest of the code to the changes.
Add a "clip" property to GimpCavnasTransformGuides. When set, use
gimp_transform_polygon() for transforming the guides and the
bounding box, so that they're properly clipped.
Add a corresponding "clip-guides" property to
GimpToolTransformGrid, and set it to TRUE in GimpToolHandleGrid, so
that the handle-transform tool's guides are clipped properly.
the angle arc and the small helper line were displayed on opposite
sides of the first point. Now they are on the same side, just like for
all other angles.
... gimp_transform_matrix_generic()
Replace the separate x/y coordinate arrays of GimpHandleGrid with
GimpVector2 arrays, and use gimp_transform_matrix_generic(),
instead of gimp_transform_matrix_handles(), when calculating the
matrix. When the resulting matrix is invalid, hide the guides.
... which can be used to control the guides' visibility.
Will be used by the next commit, to hide the guides in
GimpToolHandleGrid when the tranformation is invalid.
...if "Show rulers" is disabled
Add HACK to gimp_display_shell_canvas_realize() that makes sure the
rulers are always mapped once for each new GimpDisplayShell. This
seems to magically fix all the crashes.
Before you get too exceited -- no, this commit doesn't integrate
transform previews into the image graph :) We still use a
separate canvas-item overlay, just like before, but instead of
using an impromptu implementation to render the preview, we use
gegl:transform. We properly adjust the matrix passed to the op
according to the display scale, so that we still render only as
much as needed.
This is both notably faster than the current code, and, for
perspective transforms, more accurate.
This reverts commit 36258a671a.
This commit was making the rotated canvas rendering quite horrible to
the point that I think it would make the canvas rotation feature barely
usable. See bug 759287, comments 13 to 18.
I think we will need to find other ways to accelerate rendering.
Compromise on quality is possible, but I think that in this case, this
was more than just a compromise. It was more like completely abandonning
quality. We could even see the lines "spiking" while you were rotating!
Like your drawing was alive!
Improve the disabling/enabling of extended input events for the
canvas during enter/leave-notify events, in particular, so that
enter-notify events that are a result of pointer ungrabbing don't
erroneously reeanble extended input events.
Something about the unqueueing and requeueing of the entire event
queue during motion compression fries GTK's brain w.r.t. extended
input events. Instead, have gimp_display_shell_compress_motion()
return the first non-compressed event to the caller, making it
responsible for dispatching it after handling the motion event.
...outside area of Crop Tool -> Highlight option
Add "highlight-opacity" property and turn the controlling GUI into an
expanding toggle that reveals an opacity slider.
After commit 8029508fbe, we always
render the image in chunks that are at most
GIMP_DISPLAY_RENDER_BUF_WIDTH x GIMP_DISPLAY_RENDER_BUF_HEIGHT,
even when the window's scale factor is > 1.
Replace the "lock brush size to zoom" paint option with a "lock
brush to view" option, which links the entire brush transform to
the view transform, so that the brush remains invariant in display
space under scaling, rotation, and reflection.
When you move an endpoint in the Blend Tool, angle and distance
information are especially important, in case you want to draw a
gradient with specific values.
Currently Blend tool only shows the vector coordinates whose usefulness
is a bit of a question. Now it will also show distance (in current shell
unit) and angle!
Add an offset_angle parameter to gimp_constrain_line(), which
offsets the radial lines by a given angle.
Add gimpdisplayshell-utils.[ch], with two new functions:
- gimp_display_shell_get_constrained_line_offset_angle():
Returns the offset angle to be passed to
gimp_constrain_line(), in order to constrain line angles in
display space, according to the shell's rotation angle and
flip mode.
- gimp_display_shell_constrain_line(): A convenience function
which calls gimp_constrain_line() with the said offset angle.
Use the new functions in all instances where we constrain line
angles, so that angles are constrained in display space, rather
than image space.
The only exception is GimpEditSelectionTool, which keeps
constraining angles in image space, since it's not entirely obvious
that we want to constrain angles of dragged layers/selections in
display space.
Add gimp_display_shell_[un]transform_with_scale(), which are
similar to gimp_display_shell_[un]transform(), however, they
transform the bounding box to/from uniformly-scaled image space,
given the scale factor as a parameter. These functions are more
accurate than using gimp_display_shell_[un]transform() and applying
the scaling separately, in particular, when the scale matches the
(horizontal or vertical) display scale.
Use these functions in gimp_display_shell_draw_image(), to avoid an
off-by-one error when transforming screen-space chunks to image-
space chunks, which leads to the symptoms described in the bug.
Fix another potential off-by-one error affecting non-uniformly
scaled images, and window scale factors other than 1.
Use CAIRO_FILTER_FAST when painting the xfer surface to the
screen. This notably improves performance when the canvas is
rotated, at the cost of lower filtering quality.
Based on a patch by Massimo.
Move the entire image-space/screen-space transformation logic from
gimp_display_shell_render() to gimp_display_shell_draw_image(), so
that the former works entirely in image space, and do the chunking
and clipping in screen-space, making sure that image-space chunks
are never larger than
GIMP_DISPLAY_RENDER_BUF_WIDTH x GIMP_DISPLAY_RENDER_BUF_HEIGHT,
even when the window's scale factor is greater than 1.
Add a GIMP_BRICK_WALL environment variable, which, when set, shows
the screen-space chunk bounds.
...is a regression in common cases
Commit the free select tool on double click inside the polygon.
Done by implementing GimpCanvasItem::hit() in GimpCanvasPolygon, using
ugly code.
Update the dprod production of generated enum files to include
abbreviated value descriptions, as per the previous commits.
Add a comment for translators above the abbreviated descriptions,
specifying the full description they abbreviate.
Now add also flip information in the status bar so that one knows that
the canvas is flipped horizontally and/or vertically. Especially if you
often flip and rotate the canvas (or if you did it by mistake), at some
point, it may become confusing to remember whether this is the case. Now
it will be possible to check in a single glimpse at the status bar.
Similarly to what I previously did for the rotation information, hitting
the flip icons in status will allow to unflip easily without having to
go in menus or remember all shortcuts.
These information will be visible only when the canvas is flipped or
rotated.