They are unreliable because every type checking cast discards them,
they are useless anyway, visual clutter, added inconsistently, and
generally suck. Wanted to do this a long time ago, it was a bad idea
in the first place.
isntead of the feather parameter, and pass it to
gimp_gegl_apply_border().
Make the necessary changes to the rest of the code to maintain the
current behavior.
Mass parameter alignment changes to gimpchannel.h. Sigh #2...
This doesn make any difference because a NULL profile would do the
same, but it's safer to pass the actual profile instead of relying on
the magic meaning of NULL in the call to
gimp_layer_new_from_gegl_buffer().
instead of just a boolean "convert_profile". This takes the logic to
figure the right target profile out of gimp_layer_convert_type(), it
can't possibly know everything about how to convert anyway, and having
the logic in the callers conveniently splits it up and distributes its
parts to the places they belong.
This commit should cause no behavor change and is just preparation for
fixing bug 765176.
After discussion in IRC some weeks ago give the Selection-Flood items
the more meaningful name Selection-Remove holes.
modified: app/actions/select-actions.c
modified: app/core/gimpselection.c
For selections, it's different from gimp_edit_fill() because it
ignores the selection while filling, just as stroking does. Currently
unused, stay tuned...
also add "GType old_type" to GimpItem::convert() so implementations
can do things depending on the type of the original item.
In gimp_layer_convert(), if the original item is also a layer, and
color management is not off (with a FIXME because this is the wrong
check), pass convert_profile = TRUE to gimp_drawable_convert_type().
There is no color profile conversion anywhere behind this, this is
just an API change commit.
and pass them where we know the buffer could be from another image.
Pass "NULL, 0" if we know it's the same image.
Add gimp_layer_new_convert_profile() which takes the newly created
layer and the ICC data/length; call it from both
gimp_layer_new_from_gegl_buffer() and gimp_layer_new_from_pixbuf().
gimp_layer_new_convert_profile() is empty, this is just
infrastructure.
- don't include <gdk-pixbuf/gdk-pixbuf.h> in headers in app/
- instead, include it in many .c files instead of <glib-object.h>,
finally acknowledging the fact that app/ depends on gdk-pixbuf almost
globally
- fix up includes as if libgimpbase depended in GIO, which it soon will
but only to the virtual function, not the public API. Implement it in
GimpSelection and GimpLayerMask, and pass the correct mask format down
to the parent class which does the actual conversion.
And along with it a lot of stuff like the drawable preview cache, the
gegl tile manager backend, temporary gimp_gegl_buffer_foo() stuff, and
the remaining bits of performance.
The projection is in an evil semi-ported state which makes it work
ok-ish for stuff like layer moving, but absolutely unbearable for
painting, there is also an off-by-one rendering glitch at some zoom
levels.
and use it instead of gimp_babl_format() in some places where indexed
formats can occur. Also fix some places using gimp_babl_format() to
special case indexed formats correctly.
GIMP was doing evil hacks lying to GEGL about it's pixels being in a linear
color space when they are not. This causes incorrect rendering, makes gaussian
blur misbehave etc.
The legacy projection modes should be implemented using the same 2.2 gamma
formats that are correct to specify for sRGB data. (for proper color
management in higher bitdepths; icc backend babl formats should be used.)
For the old image modes correct babl formats are:
R'G'B'A u8 - 8 bit RGB with 2.2 gamma (sRGB) with linear alpha component
R'G'B' u8 - 8 bit RGB with 2.2 gamma (sRGB)
Y'A u8 - 8 bit Grayscale with 2.2 gamma with linear alpha component
Y' u8 - 8 bit Grayscale with 2.2 gamma
Y u8 - 8 bit linear data, used for masks/channels
A u8 - 8 bit linear alpha
-----------------------------------------------
RGBA float - 32bit floating point linear light RGB
RaGaBaA float - 32bit floating point linear light RGB, premultiplied alpha
to be used for processing that needs to scale by the alpha,
(blurs, resampling etc)
R'G'B'A float - 32bit floating point sRGB with gamma, to be used where
the result depends on being closer to perceptual when
processing, can be used a cheaper alternative to CIE Lab
based modes.
-----------------------------------------------
The legacy layer modes should use the formats with gamma 2.2 only for loading
and rendering legacy XCF files correctly, in the brave new world compositing
should most likely be done in linear light with "RGBA float" and even better
"RaGaBaA float" like GEGL does for porter duff and other compositing modes.
The ability to chose the legacy layer modes should probably be hidden from the
user unless an old .xcf has been opened.
It made the transform code hard to read and never belonged into the
tile manager anyway. It's a simple pixel buffer that should not know
about any position in an image. Instead, pass around the offsets of
tile managers explicitly, so everything is less obscure for the price
of having more parameters. This will also help replacing TileManagers
with GeglBuffers.
- The image *must* now be passed to g_object_new() when creating items
- Remove the "image" parameter from all item configure() functions
- Set the item's ID in gimp_item_set_image() if it has none yet
- replace gimp_display_shell_selection_control() by undraw() and restart()
which actually say what they are doing
- remove enum GimpSelectionControl
- replace GimpImage::selection_control() by ::selection_invalidate()
because none of the other enum values was used any longer