In the Bucket Fill tool, when using line-art mode, use a
GimpImageProxy as input for the GimpLineArt object, instead of
using the image direclty, when the line-art source is "all visible
layers". Set the proxy's show-all mode according to the active
shell, so that the line-art uses the full image projection,
including out-of-canvas regions, when in show-all mode.
(cherry picked from commit 43a1c33ecf)
… different layer size/location used.
We need to use the source coordinate space when generating the first
fill buffer, then transform to the target layer coordinate space when
applying the drawable filter.
(cherry picked from commit 16d9c1f00d)
In the bucket-fill tool, allow using the tool outside the canvas
bounds with "sample merged" active in "fill similar colors" mode,
when the current display is in "show all" mode. Additionally,
ignore "sample merged" in "fill whole selection" mode, on which it
has no effect.
(cherry picked from commit 17f8cff6f6)
Add a show_all parameter to gimp_image_pick_color(), which, when
TRUE, allows picking colors outside the canvas bounds in sample-
merged mode. Forward the display's "show all" mode through this
parameter where applicable (in particular, in the color-picker tool
and the pointer dockable).
Fixes the error:
> Critical error: gimp_line_art_thaw: assertion 'line_art->priv->frozen'
This may happen in cases when we didn't actually freeze the line art at
pointer click, because we were in an invalid case (for instance,
clicking out of selection), hence we must not thaw the line art either
at button release.
(cherry picked from commit 6391b2bcff)
This was actually more of a feathering feature I added earlier, and we
already have a function for that: gimp_gegl_apply_feather(). This is
using a gaussian blur, just as what I was doing anyway. This commit also
adds the "Feather Radius" scale, similar to other tools with the
"Feather Edges". So that makes it consistent (and more useful as you can
adapt to your needs).
(cherry picked from commit d821b088e2)
On various property changes, only recompute the line art when the
property actually changed. Also add a gimp_line_art_bind_gap_length() to
avoid computing twice the line art when changing both type of closure
(splines and segments) together, as is currently the case.
(cherry picked from commit c0996241f6)
… Bucket Fill tool options.
This will provide feedback when the line art closure is being computed,
which may be useful on big images where it may take some time. Otherwise
painter may be left hanging without knowing what takes time.
(cherry picked from commit bc187cc5cc)
The initialization is sometimes done when switching tools (for instance
when selecting the active tool by command), not always on button press.
So the error output behavior was inconsistent, and worse, the tool was
sometimes not forbidden to run when it should have been.
Just run all the checks (layer groups, locks and whatnot) on button
press.
(cherry picked from commit 74cfd4fd95)
When a fill zone was a bit too segmented, you'd want to just stroke
across it. But it was leaving some pieces uncolored, even though the
pointer dragged through it! The exact motion mode allows more events.
Note: I don't set it in the similar color filling (where it could have
been useful too) mostly because it is harder to remove events then (even
if a point was already filled, it could still serve as a seed for more
filling if threshold > 0), thus implied too much processing. Anyway in
all my tests, it was more a problem for line art filling anyway.
(cherry picked from commit 9c13058d54)
In commit c71b4916af, I forgot to disconnect signals on the bucket fill
options at finalization, leading the software to crash on an
non-existing tool.
(cherry picked from commit 0a952a3429)
Additionally to sample merge and active layer, now we can only use the
layer above or below the active layer as line art source.
The line art fill is meant to work on drawing lines. Though sample merge
still is ok in many cases, the more you fill with colors, the more the
line art computation becomes unecessarily complex. Also when you use a
lot of layers with some of them already filled with colors, it makes it
impossible to colorize some line art zones with the tool. Moreover you
just don't want to have to hide every layers out there to colorize one
layer (especially background layers and such as you may want to see the
result with your background).
Thus we want to be able to set the source as a unique layer, while it
not being necessarily the active one (because you want lines and colors
on different layers). In this case, I am assuming that the color and the
line layers are next to each other (most common organization).
(cherry picked from commit c71b4916af)
In the bucket-fill tool, don't pre-calculate the line art when not
using a line-art fill area. Also, misc. cleanup.
(cherry picked from commit 823d4a0d24)
... in GimpBucketFillOptions for the line art algorithm.
Inside GimpLineArt, there are still 2 properties, but we don't show them
anymore in the Bucket Fill tool options. One of the main reason is
probably that it's hard to differentiate their usage. One is to close
with curved lines, the other with straight segments. Yet we don't
actually have any control on one or the other. All one knows is that you
can have "holes" in your drawing of a given size and you want them
close-like for filling. Only reason I can see to have 2 types of closure
is whether you'd want to totally disable one type of closure (then you
set it to 0). But this is a very limited reason for making the options
less understandable overall, IMO.
So for the time being, let's show up only a single option which sets
both properties in GimpLineArt. As patdavid says "it makes sense as a
first pass".
Also rename the option to shorter/simpler "Maximum gap length". Thanks
to patdavid and pippin for helping on figuring out this better label!
Finally I am bumping the default for the gaps to 100px. The original
values were ok for the basic small images used in demos, but not for
real life image where it was always too short (even 100px may still be
too short actually, but much better than the 20 and 60px from before!).
(cherry picked from commit 503775a5a0)
This was my initial choice, but the more I think about it, the less I am
sure this was the right choice. There was some common code (as I was
making a common composite bucket fill once the line art was generated),
but there is also a lot of different code and the functions were filled
of exception when we were doing a line art fill. Also though there is a
bit of color works (the way we decide whether a pixel is part of a
stroke or not, though currently this is basic grayscale threshold), this
is really not the same as other criterions. In particular this was made
obvious on the Select by Color tool where the line art criterion was
completely meaningless and would have had to be opted-out!
This commit split a bit the code. Instead of finding the line art in the
criterion list, I add a third choice to the "Fill whole selection"/"Fill
similar colors" radio. In turn I create a new GimpBucketFillArea type
with the 3 choices, and remove line art value from GimpSelectCriterion.
I am not fully happy yet of this code, as it creates a bit of duplicate
code, and I would appreciate to move some code away from gimpdrawable-*
and gimppickable-* files. This may happen later. I break the work in
pieces to not get too messy.
Also this removes access to the smart colorization from the API, but
that's probably ok as I prefer to not freeze options too early in the
process since API needs to be stable. Probably we should get a concept
of experimental API.
(cherry picked from commit cd924f453a)
Currently in bucket fill tool, the modifier was only switching fg to bg
and bg to fg, and was doing nothing when pattern was set. I make it
switch to fg as well (and remember which was the original value).
(cherry picked from commit 5a157bf1ba)
The code was too much spread out, in core and tool code, and also it was
made too specific to fill. I'll want to reuse this code at least in the
fuzzy select tool. This will avoid code duplication, and also make this
new process more self-contained and simpler to review later (the
algorithm also has a lot of settings and it is much cleaner to have them
as properties rather than passing these as parameters through many
functions).
The refactoring may not be finished; that's at least a first step.
(cherry picked from commit db18c679f3)
In particular, it allows to easily color pick. This just makes sense as
the bucket fill is definitely what one could call a "color tool", and
being able to easily change color without having to constantly switch to
color picker tool nor open a color chooser dialog is a must.
The fill type option (FG/BG/Pattern) was already mapped to the common
toggle behavior key (Ctrl on Linux), which is commonly used for
switching to color picker on paint tools. So I decided to remap the fill
type switch to GDK_MOD1_MASK (Alt on Linux) to keep consistent with
other tools (at the price of a change for anyone used to this modifier,
though I doubt it was that much used).
I also made possible to combine the 2 modifiers (so you could pick the
foreground or background color with ctrl and ctrl-alt).
(cherry picked from commit 5d4281944f)
The distance map has all the information we need already. Also we will
actually grow up to the max radius pixel (middle pixel of a stroke).
After discussing with Aryeom, we realized it was better to fill a stroke
fully (for cases of overflowing, I already added the "Maximum growing
size" property anyway).
(cherry picked from commit 6bec0bc82d)
When flooding the line art, we may overflood it in sample merge (which
would use color in the line art computation). And if having all colors
on the same layer, this would go over other colors (making the wrong
impression that the line art leaked).
This new option is mostly to keep some control over the mask growth.
Usually a few pixels is enough for most styles of drawing (though we
could technically allow for very wide strokes).
(cherry picked from commit eb042e6c87)
We don't really need to flow every line art pixel and this new
implementation is simpler (because we don't actually need over-featured
watershedding), and a lot lot faster, making the line art bucket fill
now very reactive.
For this, I am keeping the computed distance map, as well as local
thickness map around to be used when flooding the line art pixels
(basically I try to flood half the stroke thickness).
Note that there are still some issues with this new implementation as it
doesn't properly flood yet created (i.e. invisible) splines and
segments, and in particular the ones between 2 colored sections. I am
going to fix this next.
(cherry picked from commit 3467acf096)
Introduced in commit b4e12fbbbb:
gimp_pickable_contiguous_region_prepare_line_art_async() was running
gimp_pickable_flush(), which provokes the "rendered" signal on the
image projection when a change occured. As a result, it was calling
gimp_bucket_fill_compute_line_art() within itself and since
tool->priv->async was not set yet, none of the call were canceled. Hence
the same line art is computed twice, but one is leaked.
Make sure we block this signal handler as a solution.
(cherry picked from commit 36c885a6df)
... and use in bucket-fill tool
Add gimp_pickable_contiguous_region_prepare_line_art_async(), which
computes a line-art asynchronously, and use it in the bucket-fill
tool, instead of having the tool create the async op.
This allows the async to keep running even after the pickable dies,
since we only need the pickable's buffer, and not the pickable
itself. Previously, we reffed the pickable for the duration of the
async, but we could still segfault when unreffing it, if the
pickable was a drawable, and its parent image had already died.
Furthermore, let the async work on a copy of the pickable's buffer,
rather than the pickable's buffer directly. This avoids some race
conditions when the pickable is the image (i.e., when "sample
merged" is active), since then we're using image projection's
buffer, which is generally unsafe to use in different threads
concurrently.
Also, s/! has_alpha/has_alpha/ when looking for transparent pixels,
and quit early, at least during this stage, if the async in
canceled.
(cherry picked from commit b4e12fbbbb)
When computing line-art, don't ref the bucket-fill tool in the
async data, and rather cancel any ongoing async upon tool
destruction, so that the async callback doesn't attept to touch the
now-dead tool. This avoids segfaulting in the async callback when
switching to a different tool, while a line-art async operation is
active.
Additionally, always cancel any previous async operation in
gimp_bucket_fill_compute_line_art(), even if not starting a new
one.
(cherry picked from commit 663a6c7011)
In the line-art async function, pass ownership over the resulting
buffer to the async object, so that the buffer is properly freed in
case the async in canceled after line-art computation is complete,
but before the completion callback is called.
Also, clear the tool's async pointer in the completion callback, to
avoid leaking the last issued async.
(cherry picked from commit 2e45c4c8c8)
The "update" signal on drawable or projection can actually be emitted
many times for a single painting event. Just add new signals ("painted"
on GimpDrawable and "rendered" on GimpProjection) which are emitted once
for a single update (from user point of view), at the end, after actual
rendering is done (i.e. after the various "update" signals).
Also better support the sample merge vs current drawable paths for
bucket fill.
(cherry picked from commit 047265333c)
Since commit b00037b850, erosion size is not used anymore, as this step
has been removed, and the end point detection now uses local thickness
of strokes instead.
(cherry picked from commit 3f58a38574)
Other bucket fills are now done as filter until committed, but basic
selection fill is still done automatically. So let's make sure the
canvas is updated immediately (as it used to be before my changes).
(cherry picked from commit 287d90ba9e)
I have not added all the options for this new tool yet, but this sets
the base. I also added a bit of TODO for several places where we need to
make it settable, in particular the fuzzy select tool, but also simply
PDB calls (this will need to be a PDB context settings.
Maybe also I will want to make some LineArtOptions struct in order not
to have infinite list of parameters to functions. And at some point, it
may also be worth splitting a bit process with other type of
selection/fill (since they barely share any settings anyway).
Finally I take the opportunity to document a little more the parameters
to gimp_lineart_close(), which can still be improved later (I should
have documented these straight away when I re-implemented this all from
G'Mic code, as I am a bit fuzzy on some details now and will need to
re-understand code).
(cherry picked from commit 824af12438)
Rather than just having a click interaction, let's allow to "paint" with
the bucket fill. This is very useful for the new "line art" colorization
since it tends to over-segment the drawing. Therefore being able to
stroke through the canvas (rather than click, up, move, click, etc.)
makes the process much simpler. This is also faster since we don't have
to recompute the line art while a filling is in-progress.
Note that this new behavior is not only for the line art mode, but also
any other fill criterion, for which it can also be useful.
Last change of behavior as a side effect: it is possible to cancel the
tool changes the usual GIMP way (for instance by right clicking when
releasing the mouse button).
(cherry picked from commit e1c4050617)
This makes the speed sensation of the tool much faster as line art can
be computed in dead time when you start the tool or when you move the
pointer.
(cherry picked from commit a3cda4abbe)
Right now, this is mostly meaningless as it is still done sequentially.
But I am mostly preparing the field to pre-compute the line art as
background thread.
(cherry picked from commit f246f40494)
In all tools, when the current item can't be edited due to its lock
mask, use gimp_tools_blink_lock_box(), added in the previous
commit,to blink the lock box of the corresponding dockable, in
addition to showing an error message in the status bar, to hint at
the source of the error.
(cherry picked from commit 637105b962)
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
...when threshold > 0
Add an "Antialias" toggle to the bucket fill options and set it on the
GimpFillOptions. In gimp_drawable_bucket_fill(), pass it to
gimp_pickable_contiguous_region_by_seed() instead of always defaulting
to TRUE.
The position of the toggle and its huge tooltip may need some
adjustment.