a93eaa9122
app: set paint_mode and opacity separately on mode nodes
...
so we don't constantly change the operation only because the opacity
varies during painting.
2013-04-22 22:53:07 +02:00
e3557ac3a5
app: remove gimp_gegl_create_apply_[buffer_]node()
2013-04-17 16:21:15 +02:00
670fa2d670
app: add gimp_gegl_create_apply_node()
...
which is simply a more general version of
gimp_gegl_create_apply_buffer_node()
2013-04-12 14:34:20 +02:00
9b6703371e
app: remove premultiplied blending code from the few ops that had it
...
Change GimpOperationPointLayerMode's "premultiplied" to "linear" and
set format to "RGBA float" if it's TRUE. Everything defaults to FALSE
so nothing changes.
2012-12-13 22:58:38 +01:00
83a728f492
app: rename gimp_gegl_node_set_layer_mode() to gimp_gegl_mode_node_set()
...
and have it set mode and opacity at the same time, so we don't reset
opacity each time we set the mode.
2012-05-18 23:50:35 +02:00
001e0f0b40
app: port gimp_gegl_create_apply_buffer_node() to the new mode ops
2012-05-18 22:59:04 +02:00
e377eb01cd
app: modified gegl blending modes to take mask and opacity inputs
2012-05-18 22:52:48 +02:00
cf442d3386
app: added gegl value and behind blending modes
2012-05-11 20:37:47 +03:00
c713e80e63
app: added initial gegl color blending mode
2012-05-11 18:53:49 +03:00
cc0410a226
app: added initial gegl version of saturation blending mode
2012-05-11 18:28:49 +03:00
c41ac185b5
app: added initial gegl hue blending mode
2012-05-10 21:54:48 +03:00
c5d7aaf52e
app: added gegl erase mode
2012-05-02 17:51:20 +02:00
d81ea1315e
app: implement active, affected components in GEGL
...
Add GimpOperationMaskComponents, enum GimpComponentMask, and image and
drawable infrastructure to get the right mask, and plug the mask
operation into gimp_gegl_create_apply_buffer_node().
2012-05-02 17:51:17 +02:00
0011fe5c50
app: special case REPLACE_MODE in gimp_gegl_create_apply_buffer_node()
...
it needs the mask/opacity on a separate input.
2012-05-02 17:51:14 +02:00
7eb0d8f4c8
app: added initial gegl replace mode
2012-05-02 17:51:13 +02:00
c291524e6c
app: added hard light, difference, subtract, grain extract, grain merge and difference gegl blending modes
2012-05-02 17:51:08 +02:00
c24d9d76e5
app: added addition, burn, darken only, dodge, multiply, overlay, screen and soft light gegl blending modes
2012-05-02 17:51:06 +02:00
e4d97f9a95
app: added gegl version of lighten only blending mode
2012-05-02 17:51:05 +02:00
7fbbefd6f0
app: set the mode on the right node in gimp_gegl_create_apply_buffer_node()
2012-05-02 17:50:55 +02:00
6c83b0327d
app: fix mode node creation in gimp_gegl_create_apply_buffer_node()
2012-05-02 17:50:55 +02:00
2957795372
app: add gimp_gegl_node_set_matrix() and use it instead of manual fiddling
2012-05-02 17:50:46 +02:00
cbb2766f07
app: add GimpOperationShrink which does "shrink selection"
...
but it's horribly slow, so keep the old code around for now and make
the new one depend on use_gegl.
2012-05-02 17:46:13 +02:00
c872a9368e
app: sprinkle level argument over process functions
2012-05-02 17:46:13 +02:00
de0321a82e
app: add gimp_gegl_node_set_layer_mode()
...
and remove all other code that does layer_mode -> node.
2012-05-02 17:46:13 +02:00
fb74b9e822
app: chnage gimp_gegl_create_apply_opacity_node()'s mask offset
...
to be the offset *of* the mask, not the offset *into* the mask, also
reorder parameters.
2012-05-02 17:46:12 +02:00
5ad9b6fdd9
app: add gimp_gegl_create_apply_buffer_node()
...
which creates a graph that applies paint, and factor out
gimp_gegl_add_buffer_source() which adds a buffer source with optional
offset to a graph.
2012-05-02 17:46:12 +02:00
f680a562b2
app: save some lines of code in gimp_gegl_create_apply_opacity_node()
2012-05-02 17:46:03 +02:00
69c52173fb
app: change gimp_gegl_color_set_rgba() to gimp_gegl_color_new()
...
which saves one line of code in every single use case.
2012-05-02 17:46:03 +02:00
1b44953352
app: port bucket fill to GEGL
...
Add mask offset parameters to gimp_gegl_create_apply_opacity_node()
so it's possible to use a part of the mask only, bucket fill
uses that to avoid uneccessary work where the mask is empty.
Should use the same in gimp_drawable_stroke_scan_convert().
2012-05-02 17:46:01 +02:00
57985cd26d
app: create a meta-op to apply mask and opacity
...
and use it to apply the layer mask.
2012-05-02 17:45:53 +02:00
0ae0dfb52e
app: add a flatten meta-op and use it for layers and channels
2012-05-02 17:45:52 +02:00