When clearing a channel, do nothing if the channel is already
empty; otherwise, align the cleared rectangle to the channel
buffer's tile grid, so that all affected tiles are dropped, rather
than zeroed. Furthermore, only update the affected region of the
channel.
After discussion with Sébastien Fourey and David Tschumperlé, it was
decided that a better fix for the edge case raised in #2785 was to add a
keypoint anyway, even if the point and none of its neigbours have a
positive smoothed curvature, yet they have a positive raw curvature. In
such case, we use the local maximum raw curvature instead of the local
maximum smoothed curvature.
Additionally to sample merge and active layer, now we can only use the
layer above or below the active layer as line art source.
The line art fill is meant to work on drawing lines. Though sample merge
still is ok in many cases, the more you fill with colors, the more the
line art computation becomes unecessarily complex. Also when you use a
lot of layers with some of them already filled with colors, it makes it
impossible to colorize some line art zones with the tool. Moreover you
just don't want to have to hide every layers out there to colorize one
layer (especially background layers and such as you may want to see the
result with your background).
Thus we want to be able to set the source as a unique layer, while it
not being necessarily the active one (because you want lines and colors
on different layers). In this case, I am assuming that the color and the
line layers are next to each other (most common organization).
In gimp_projection_finish_draw(), clear the chunk iterator's
priority rect before finishing rendering, since it's not needed at
this point, and this is slightly more efficient.
In gimp_projection_chunk_render_start(), when the current
projection rendering is complete, but not finalized yet, and no new
rendering is started (since the current update region is empty),
make sure to invalidate the projectable's preview, since it
normally happens when rendering is finalized, which doesn't happen
in this case.
Factor out the region-chunking logic of GimpProjection into a new
GimpChunkIterator type, providing a generic mechanism for iterating
over a cairo region in discrete chunks. The iterator doesn't
perform any processing itself, but rather dispenses rectangular
chunks, which the user then processes.
Iteration is broken into intervals, the duration of which is
configurable. Each iteration begins with a call to
gimp_chunk_iterator_next(), after which
gimp_chunk_iterator_get_rect() should be called in succession to
fetch a rectangle to process, until it returns FALSE, which marks
the end of the iteration. Updates to the UI should take place in
the interval between iterations, but not during an iteration. The
iterator dynamically adjusts the chunk size according to processing
speed, in order to match the target iteration interval.
The iterator can be given a priority rectangle, which is processed
before the rest of the region. It can also be given a
representative tile rectangle, defining a regular tile grid;
dispensed chunks are aligned to the tile grid as much as possible.
This is sometimes asked, and myself also need to find it from time to
time. I may as well put the link inside the code comments, where it is
just easy to find!
If you click on a zone filled in several visible layers, you don't
necessarily want the top layer. You may want one below. With this
change, as long as you hold alt, you will loop through all candidate
layers from top to bottom (then looping back top when reaching the
bottom).
In a first alt-click, you will always end up to the top candidate.
The scratch allocator has been moved to GEGL (commit
gegl@b99032d799dda3436ffa8c1cc28f8b0d34fb965d). Remove gimp-
scratch, and replace all its uses with gegl-scratch.
...palette views despite selected color being in the currently
selected pallette
As suggested by Massimo, changing the color comparison EPSILON in
gimppalette.c from 1e-10 to 1e-6 fixes this, and is really small
enough.
Also, generally clean up color comparison epsilons:
- use a #define, not hardcoded values for all uses of
gimp_rgb[a]_distance()
- call the #defines RGB_EPSILON and RGBA_EPSILON
- make them all 1e-6 or larger
...text layer, not an image of the text
In gimp_edit_paste_get_layer(), when pasting as floating selection,
collapse the pasted layer into an ordinary layer only if it's a group
layer. There is nothing that speaks against having a floating text
layer, it works just fine.
Add gimp_image_colormap_update_formats() which does:
- always update the cached palette formats based on the current space
of the image
- always set the palette entries on the palette formats
Make sure the function is called whenever the space or the colormap
change.
Fix gimp_image_convert_profile_colormap() to convert the colormap
entries between the right spaces.
Don't just pass the input format's encoding because that loses the
palette. Instead, pass the input format directly so
babl_format_with_space() can do its job of preserving the palette.
In gimp_drawable_edit_fill(), if the fill only affects the alpha
channel, and if the drawable has no alpha channel, or the alpha
channel is masked out, do nothing, instead of unnecessarily
performing the fill, which has no effect.
In GimpDrawableFilter, when updating the entire filter area, only
update the crop/preview area (as set by
gimp_drawable_filter_set_{crop,preview}()), instead of the entire
drawable.
Add gimp_drawable_filter_set_crop(), which allows setting an output
crop rectangle for the filter; anything outside the rectangle
doesn't get filtered. The crop area is combined with the preview
area to determine the filtered area during preview, however, unlike
the preview area, the crop area remains in effect while committing
the filter.
Consequently, when merging a drawable filter, if the filter has a
crop, only process the cropped area.
We're going to use GimpApplicator's output crop for more than just
split previews. Rename gimp_applicator_set_preview() to
gimp_applicator_set_crop(), and add gimp_applicator_get_crop(),
which returns the output crop rectangle, or NULL if cropping is
disabled.
In gimp_drawable_apply_operation(), use a temporary
GimpDrawableFilter to apply the operation, instead of using a
shadow buffer. This renders and composits the op directly into the
drawable buffer, avoiding an intermediate buffer, requiring less
space and speeding up processing.
Remove the use_split_preview and use_result_cache parameters of
gimp_applicator_new(), and allow enabling/disabling the cache
(through gimp_applicator_set_cache()) and the preview crop (through
gimp_applicator_set_preview()) after construction.
Move the preview crop node after the result cache, and remove the
separate preview cache node. This eliminates an extra cache
buffer, reducing the space consumed by filters, and speeds up split
preview, since the cached result now includes the output
compositing.
We now perform the conversion of filter output to the drawable
format as part of the individual filter nodes (see the last few
commits), so there's no need for another conversion after the
filter stack.
This reverts commit d6e0ca5054.
Set the output format of floating-selection applicators to the
target drawable format. We're going to remove the global
GipDrawable convert-format node, which we use to get correct
previews for indexed drawables, so that each filter now has to do
its own format conversion.
In GimpDrawableFilter, set the applicator's output format to the
drawable format, so that the cache uses the drawable format, and so
copying the cached result to the drawble's buffer when comitting
the filter becomes much cheaper, and, in particular, doesn't
require reading tiles out of the swap. This notably improves
commit speed in large images, at the expense of requiring a few
extra conversions during preview.
In GimpLineArt, use the "invalidate-preview" signal of the input
viewable, instead of its "painted" or "rendered" signals, for
asynchronously computing the line art. Subsequently, remove the
aforementioned signals from GimpDrawable and GimpProjection,
respectively. This simplifies the code, and reduces the number of
signals.
This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.
... in GimpBucketFillOptions for the line art algorithm.
Inside GimpLineArt, there are still 2 properties, but we don't show them
anymore in the Bucket Fill tool options. One of the main reason is
probably that it's hard to differentiate their usage. One is to close
with curved lines, the other with straight segments. Yet we don't
actually have any control on one or the other. All one knows is that you
can have "holes" in your drawing of a given size and you want them
close-like for filling. Only reason I can see to have 2 types of closure
is whether you'd want to totally disable one type of closure (then you
set it to 0). But this is a very limited reason for making the options
less understandable overall, IMO.
So for the time being, let's show up only a single option which sets
both properties in GimpLineArt. As patdavid says "it makes sense as a
first pass".
Also rename the option to shorter/simpler "Maximum gap length". Thanks
to patdavid and pippin for helping on figuring out this better label!
Finally I am bumping the default for the gaps to 100px. The original
values were ok for the basic small images used in demos, but not for
real life image where it was always too short (even 100px may still be
too short actually, but much better than the 20 and 60px from before!).
Improve the speed of gimp_gradient_get_color_at(), which is used by
gimp:gradient during processing when the gradient cache is too big,
by disabling type checking, and inlining and avoiding some function
calls.
Practically it means that the algorithm won't close line art anymore
with both settings at 0. This can nevertheless still be a very useful
tool when you have a drawing style with well-closed lines. In such a
case, you will still profit from the color flooding under the line art
part of the algorithm.
Moreover with such well-closed zones from start, you don't get the
over-segmentation anymore and the threaded processing will be faster
obviously.
This was my initial choice, but the more I think about it, the less I am
sure this was the right choice. There was some common code (as I was
making a common composite bucket fill once the line art was generated),
but there is also a lot of different code and the functions were filled
of exception when we were doing a line art fill. Also though there is a
bit of color works (the way we decide whether a pixel is part of a
stroke or not, though currently this is basic grayscale threshold), this
is really not the same as other criterions. In particular this was made
obvious on the Select by Color tool where the line art criterion was
completely meaningless and would have had to be opted-out!
This commit split a bit the code. Instead of finding the line art in the
criterion list, I add a third choice to the "Fill whole selection"/"Fill
similar colors" radio. In turn I create a new GimpBucketFillArea type
with the 3 choices, and remove line art value from GimpSelectCriterion.
I am not fully happy yet of this code, as it creates a bit of duplicate
code, and I would appreciate to move some code away from gimpdrawable-*
and gimppickable-* files. This may happen later. I break the work in
pieces to not get too messy.
Also this removes access to the smart colorization from the API, but
that's probably ok as I prefer to not freeze options too early in the
process since API needs to be stable. Probably we should get a concept
of experimental API.
The code was too much spread out, in core and tool code, and also it was
made too specific to fill. I'll want to reuse this code at least in the
fuzzy select tool. This will avoid code duplication, and also make this
new process more self-contained and simpler to review later (the
algorithm also has a lot of settings and it is much cleaner to have them
as properties rather than passing these as parameters through many
functions).
The refactoring may not be finished; that's at least a first step.
In GimpProjection's chunk renderer, when the chunk height changes
in the middle of a row, we need to merge the remainder of the
current render area back into the renderer's update region, and
refetch the remainder of the row as the new render area, so that we
don't miss any unrendered area, or re-render already-rendered area,
due to the change in chunk height. However, we should previously
fail to verify that the fetched area is, in fact, the remainder of
the current row, which could cause us to render the wrong area,
missing parts of the update region.
Fix this, by breaking up some of the chunk-renderer fucntions into
smaller sub-functions, and using those in order to explicitly set
the new render area to the remainder of the current row when the
chunk height changes. This also avoids erroneously merging the
unflushed update region of the projection into the renderer's
update region.
Actually, image grids are saved as parasites, so even though older
GIMP versions round their coordinates upon loading, they maintain
the fractional coordinates when re-saving the image, hence bumping
the XCF version is not really necessary.
This reverts commit 13119efda33a7aba323dc13e6a56207a15a9f000.