Calculates the dot product of the two input colors, and uses that
as the value for all the output color's components. Basically,
a per-pixel mono mixer.
Useful for custom desaturation, component extraction, and crazier
stuff (bump mapping!)
Include erase mode in the menu for layers and general paint tools.
This makes the eraser tool somewhat unnecessary, but allows for
interesting use cases (e.g., airbrush eraser, etc.)
... possibly due to small win32 stack
Limit the number of samples processed in one go by gimp_composite_blend()
so that we don't overflow the stack when we alloca() buffers on it.
... and get rid of the dedicated op. This gives us support for all
the blend/composite options for this mode.
Rename COLOR_ERASE to COLOR_ERASE_LEGACY, with perceptual blending/
compositing and immutable everything, and add a new COLOR_ERASE
mode, defaulting to linear blending/compositing, with mutable
everything. Modify affected code.
These are more general, and more expensive, versions of the non-
subtractive compositing functions. They are used with modes that
specify the SUBTRACTIVE flag. This doesn't affect anything yet, but
the next commit ports color-erase mode to a blendfun.
Most modes only modify the *color* of overlapping dest/src regions,
however, erase and color-erase may also reduce their *alpha*, i.e.,
eliminate some of the overlapping content. Flag these modes with
the new SUBTRACTIVE flag, as they require more general compositing
code. The next commit adds the said code.
The mode group switching combo box is hard to discover, until we use the
default group instead of legacy group as default - it is better to make legacy
resemble the full old set to.
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
In DEs which use a global menu, such as Unity, updating the menu
can be expensive. This particularly affects canvas scaling and
rotation, for which updating the menu synchronously causes notable
lag.
Remove all stock items added since 2.8, restore accidentially removed
ones, and rename the newly added GIMP_STOCK_* defines to GIMP_ICON_*.
(will move to having GIMP_ICON_* defines instead of magic hardcoded
strings for all icons).
being exported to libgimp, and having a non-exported value, this is a
horrible mess like with GimpLayerMode, but at least the cruft value
names are deprecated now.
Need to provide the pixels in a format that matches the profile,
simply using "RGBA float" here was a brain bug of mine. Two profiles
and two formats are parameters the used GimpProfileTransform needs to
work correctly.
The 24 and 48 versions are slightly different, with the arrow on the
smaller version being bigger.
Preferences icon are also stored in all kind of size, like 16 and 22.
It may become necessary to make an alternative version for these smaller
sizes.
.. due to gdk_pixbuf_scale() with themes using the pixbuf engine
Make GimpDisplayShell a subclass of GtkEventBox, so that it gets its
own window, isolating its events from those of its ancestors.
In particular, the "expose" event handler of GtkNotebook, which the
shell is a child of in SWM, is particularly slow with themes that
use the pixbuf engine. If the notebook and the shell use the same
window, this can cause notable, and somtimes severe, lag when the
rulers or scrollbars are updated frequently, such as when rapidly
moving the cursor.
which got renamed from create_map() in this commit too. "Completely"
means including insane options like color_managed and gamma_hack, they
are confusing enough so they should at least work correctly.
Need to convert both from the drawable's profile to the filter's input
format and from the filter's output format back to the drawable's
profile. This change fixes things for the case where the filter's
input and output formats are different.