Get rid of 'global_toolbox_factory' and manage everything dock-related
with 'global_dock_factory'. The whole of 'global_toolbox_factory' was
a big special-case and getting rid of it makes it easier to extend the
session management with e.g. single-window mode dock functionality.
To get rid of 'global_toolbox_factory' we, roughly, have to
* Replace 'global_toolbox_factory' with 'global_dock_factory'
everywhere. We can also get rid of lots of code that did special
things for the "toolbox" factory.
* Make the use or interaction with the toolbox explicit in some
places. For example, a function gimp_dock_window_has_toolbox() has
been introduced.
* Make GimpSessionInfoDock have an 'identifier' parameter so we can
differentiate between the "gimp-dock" and "gimp-toolbox" dock
types.
Rename back global_dock_window_factory to
global_dock_factory. Renaming to global_dock_window_factory was done
under the assumption that there would be a separate factory that would
create non-toplevel dockables, but I don't expect this to happen in
the forseeable future.
Let dock windows have proper GimpDialogFactory entries. This allows us
to get rid of a lot of ugly mostly duplicated code. This also makes us
ready the merge the dock window and toolbox factories which will soon
be done. A few things should be noted:
* We adjust the wrap box aspect ratio in the toolbox to avoid having
the toolbox dock window explode
* We make sure that we still can handle sessionrc files from GIMP 2.6
and older
Instead of having one dock constructor per dialog factory, put entries
for the normal dock and the toolbox dock in the dock window
factory. To do this we also need to merge the dock and normal dialog
constructors into one function protptype.
This takes us one step closer to be able to merge the
global_dock_window_factory and the global_toolbox_factory into one.
The long term goal: Support multi-column dock windows with one of the
docks being the toolbox. In this situation we can't have the toolbox
dock created by a separate dialog factory, that is too messy.
Instead of having gimp_dialog_factory_set_put_in_dockables() with all
the cruft that leads to we can use the 'dockable' member on
GimpDialogFactoryEntry. This is a general strategy that the code base
is being moved in: try to keep information per-entry rather than
per-factory.
Change gimp_dialog_factory_set_constructor() to
gimp_dialog_factory_set_put_in_dockables() order to narrow the
interface a bit. We can make both
gimp_dialog_factory_set_put_in_dockables() and the
GimpDialogConstructor typedef internal this way.
The main reason we do this is because we want to get rid of a
dependency on factory->p->new_dock_func. Eventually we want to
construct docks just like we construct other widgets in the factory,
so new_dock_func will be removed.
Also improve readability of code such as making it explicit that
gimp_dialog_factory_put_in_dockable_constructor() is just an extended
version of gimp_dialog_factory_default_constructor().
Move all macros definitions at the top and decorate struct
initialization values with the corresponding member names. Also do
some whitespace adjustments.
Move the Image Selection Menu from GimpMenuDock to
GimpDockWindow. That is, if a dock window contains many docks then
they will share the same Image Selection Menu.
To do this we need to move around quite a bit of code. Move the
"context", "dialog-factory" and "ui-manager" properties from GimpDock
to GimpToolbox, GimpMenuDock doesn't need it any longer. Turn the
GimpDock getters for these properties into wrappers that go to the
GimpDockWindow properties. In some places, most notably GimpToolbox
construction, we use the GimpToolbox values of these properties, but
most of the time it works fine to just use the GimpDockWindow
properties. GimpDock::setup() and set/get_aux_info() have also been
moved to GimpDockWindow since the only aux info for docks was for the
image selection menu.
Also, we don't bother porting gimp_menu_dock_destroy() to
GimpDockWindow, but we leave the code around. If this is a problem, it
will show.
In places where the pattern
if (show)
gtk_widget_show (widget);
else
gtk_widget_hide (widget);
is used, change to
gtk_widget_set_visible (widget, show);
Also do some other minor cleanups.
Add a "allow-dockbook-absence" property to the GimpDockWindow which is
set to TRUE for the dock window for the toolbox so that it is not
kiled when the last dockbook is removed.
Make GimpDock be a GtkVBox instead of a GimpDockWindow. This means we
can now put a GimpDock anywhere, including inside an image window.
In order to do this we need to:
* Separate dock and dock window creation in the dialog factory and
add a couple of new dock window constructors
* Change gimp_dialog_factory_dock_new() to not only create a dock,
but also create a dock window and then combine those two
* Change the dock constructor to take a GimpUIManager since they
depend on that during their construction. We get the ui manager
from the dock window, but we can't create the dock *inside* the
dock window, we have to add the dock later. So we create the dock
window first and then pass its ui manager to the dock constructors
* Make some other minor adaptions, mostly with
gimp_dock_window_from_dock() and gimp_dock_window_get_dock()
Simplify the code a bit by replacing the 'toplevel_entry' and
'dockable_entry' members in GimpSessionInfo with a single
'factory_entry'. We compensate for this by adding a 'dockable'
gboolean to GimpDialogFactoryEntry.
Begin to consider GimpObject::name as private and always use
gimp_object_get_name(). Change gimp_object_get_name() to take an
untyped pointer so we don't have to do so awfully many casts. There is
a runtime check for the type inside the function anyway.
* app/core/gimpimage.[ch]: make the parent parameter public in
add_layer(), add_layers(), add_channel() and add_vectors().
* app/vectors/gimpvectors-import.[ch]: add parent parameters to
the vectors import functions.
* app/core/gimpchannelundo.[ch]
* app/core/gimplayerundo.[ch]
* app/vectors/gimpvectorsundo.[ch]
* app/core/gimpimage-undo-push.[ch]: remember the parent item when
removing layers, channels and vectors.
* app/actions/channels-commands.c
* app/actions/debug-commands.c
* app/actions/edit-commands.c
* app/actions/layers-commands.c
* app/actions/vectors-commands.c
* app/core/gimp-edit.c
* app/core/gimpimage-duplicate.c
* app/core/gimpimage-merge.c
* app/core/gimpimage-quick-mask.c
* app/core/gimplayer-floating-sel.c
* app/core/gimpselection.c
* app/core/gimptemplate.c
* app/dialogs/file-open-dialog.c
* app/display/gimpdisplayshell-dnd.c
* app/text/gimptext-compat.c
* app/tools/gimptexttool.c
* app/tools/gimpvectortool.c
* app/widgets/gimptoolbox-dnd.c
* app/xcf/xcf-load.c
* tools/pdbgen/pdb/image.pdb
* tools/pdbgen/pdb/paths.pdb
* tools/pdbgen/pdb/vectors.pdb: pass NULL as parent item to above
functions and add FIXMEs all over the place because there is some
more hacking needed to make adding with index = -1 (on top of the
current item) work again.
* app/pdb/image-cmds.c
* app/pdb/paths-cmds.c
* app/pdb/vectors-cmds.c: regenerated.
* app/core/gimpimage-duplicate.c: duplicate the original image's
tree structure in the copy.
* app/widgets/gimpitemtreeview.[ch]: add parent to GimpAddItemFunc,
add utility function gimp_item_tree_view_get_drop_index() which
figures where to add something dropped to an item tree.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimplayertreeview.c
* app/widgets/gimpvectorstreeview.c: changed accordingly, using above
new GimpItemTreeView API.