and use them from gimp_image_add,remove_layer,channel,vectors().
Removes quite some code duplication from the remove() functions but
almost none from add() because of the ongoing floating selection
madness. We need the calls to the item tree anyway because it's
going to ensure unique names of its items.
- get rid of the individual undo types and add GIMP_UNDO_ITEM_REORDER.
- replace the pushing functions by a single one.
- merge all the actual undo code into gimpitempropundo.[ch].
- use gimp_item_tree_reorder_item() to do the actual reordering.
- fix gimp_item_tree_reorder_item() to use an ordinary "push_undo"
boolean again instead of a pointer to an undo function.
GimpVectorsPropUndo is now a completely empty skeleton. Keep it around
anyway, maybe we'll get vectors properties to undo soon.
and remove the code duplication in gimp_image_reorder_layer(),
_channel() and _vectors(), which now consist of a single call to
gimp_item_tree_reorder_item().
This commit is basically just an exchange of the stack-keeping
objects and one big replacement of e.g. private->layers by
private->layers->container. Useful code will follow :)
Needed because a group layer's projection can have a different type
than its image, at least at some pathologic moment during image type
conversion. But even if it didn't, it's cleaner this way anyway.
* app/core/gimpprojectable.[ch]: add the new vfunc plus public API.
* app/core/gimpprojection.c: use it instead of using the type of the
image returned by gimp_projectable_get_image(). The get_image()
function is now unused in the projection and only needs to stay
because the projection is also a GimpPickable.
* app/core/gimpgrouplayer.c: implement GimpProjectable::get_image_type().
Having a function that only abstracts whether there is an active
layer or not is pretty useless. This also doesn't make the code in
selection_generate_segs() more complex but rather more obvious.
The only purpose of this change is to avoid having the "update"
signal twice on GimpGroupLayer (from GimpDrawable and from
GimpProjectable). Switch back to normal g_signal_connect()
in the projection.
* app/core/gimpimage.[ch]: rename all gimp_image_reposition_foo() to
gimp_image_reorder_foo() and added "new_parent" parameters. Factor
out calculating of the item's new container and index to a utility
function.
* app/core/core-enums.[ch]: rename the REPOSITION undos to REORDER.
* app/core/gimpimage-undo-push.[ch]
* app/core/gimpchannelpropundo.[ch]
* app/core/gimplayerpropundo.[ch]
* app/vectors/gimpvectorspropundo.[ch]: change accordingly. Remember
the old parent item in all item reorder undos.
* app/widgets/gimpitemtreeview.h: change GimpReorderItemFunc prototype
accordingly.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimplayertreeview.c
* app/widgets/gimpvectorstreeview.c (class_init): follow image API
name changes.
* app/widgets/gimpitemtreeview.c (gimp_item_tree_view_drop_viewable):
implement reordering of items between groups.
* app/widgets/gimpcontainertreeview.c
(gimp_container_tree_view_reorder_item): fix to reorder the item
within its level of the tree (unrelated to above changes, but needed
to make them work).
* app/core/gimpimage.h: add define GIMP_IMAGE_ACTIVE_PARENT for magic
the value ((gpointer) 1) which can be passed as parent item to
add_layer(), add_channel() and add_vectors().
* app/core/gimpimage.c: add utility function
gimp_image_get_insert_pos() which honors above new special value and
figures all of parent container, parent item and insert position.
Remove lots of duplicated code from add_layer(), add_channel() and
add_vectors().