More than 2000 lines of code less in app/, instead of
if (instance->member)
{
g_object_unref/g_free/g_whatever (instance->member);
instance->member = NULL;
}
we now simply use
g_clear_object/pointer (&instance->member);
We were leaking all tool widgets set with gimp_draw_tool_set_widget(),
and those having signal connections to e.g. the display shell were
doing things when they were supposed to be gone. Fixes make check.
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
and move the actual stroking code to select-commands.c,
vectors-commands.c and gimpvectorstool.c. Remember the active drawable
so the stroke always happens on the drawable the dialog was invoked
with.
gimp_suggest_modifiers(): change "shift_format" and "control_format"
parameters to "extend_selection_format" and "toggle_behavior_format",
which fixes the longstanding problem that the function did the right
thing only by accident.
tools: use gimp_get_extend_selection_mask() instead of GDK_SHIFT_MASK
which is not 100% semantically correct in all cases, but at least a
step in the right direction to make the tool modifiers easier to
improve.
...(crop, rectangle, etc) in large image zoomed-to-fit
Default to GIMP_MOTION_MODE_COMPRESS in all tools, and override it to
GIMP_MOTION_MODE_EXACT if the tool really needs the exact path of
motion events. This greatly reduces the events processed by the
rectangle tools and makes them much more responsive.
On tool change, we used to simply halt tools before switching to the
new one, which meant losing ongoing live-previewed tool changes, like
transforms, warps and color corrections. This change makes them being
applied to the image instead before switching to the new tool:
Add enum value GIMP_TOOL_ACTION_COMMIT that is passed to
GimpTool::control() before tool switching. Handle the new enum value
in all tools, and actually commit the previewed stuff. This changes
the behavior of GimpCageTool, GimpImageMapTool, GimpTransformTool and
GimpWarpTool.
Apply and heavily modify patch from remyDev which adds "lock position"
to GimpItem, similar to "lock content". Lock position disables all
sorts of translation and transform, from the GUI and the PDB.
Cleaned up some aspects of the lock content code as well because a
second instance of similar code always shows what went wrong the first
time.
double-clicking on the preview of a newly created path
in paths dockable (to activate the vector tool) used to
show a
Gimp-Tools-CRITICAL **: gimp_draw_tool_add_path: ...
assertion `desc != NULL' failed
There are still many uses of literal SHIFT and MOD1 left, but all uses
of CONTROL are gone. Should work exactly as before on Win/X11, and
still has some glitches on OSX.
Which replaces all the deparate functions to turn layers, channels,
layer masks and vectors into selections. Use the new virtual function
all over the place instead of calling the functions in
gimpchannel-select.c manually.