You can now set any paint tool to mirror painting relatively
horizontal/vertical axis or a central point (any combination of these 3
symmetries).
This has been implemented as a new multi-stroke core, where every stroke
is actually handled as a multi-stroke (default of size 1).
This is also the first usage of custom guides for symmetry guiding.
Current version has to be activated in the playground.
- don't include <gdk-pixbuf/gdk-pixbuf.h> in headers in app/
- instead, include it in many .c files instead of <glib-object.h>,
finally acknowledging the fact that app/ depends on gdk-pixbuf almost
globally
- fix up includes as if libgimpbase depended in GIO, which it soon will
Fix the places that passed the color by either temp_buf_data_clear()
or memset(), and assign x and y manually, they are going to vanish
completely soon.
GIMP was doing evil hacks lying to GEGL about it's pixels being in a linear
color space when they are not. This causes incorrect rendering, makes gaussian
blur misbehave etc.
The legacy projection modes should be implemented using the same 2.2 gamma
formats that are correct to specify for sRGB data. (for proper color
management in higher bitdepths; icc backend babl formats should be used.)
For the old image modes correct babl formats are:
R'G'B'A u8 - 8 bit RGB with 2.2 gamma (sRGB) with linear alpha component
R'G'B' u8 - 8 bit RGB with 2.2 gamma (sRGB)
Y'A u8 - 8 bit Grayscale with 2.2 gamma with linear alpha component
Y' u8 - 8 bit Grayscale with 2.2 gamma
Y u8 - 8 bit linear data, used for masks/channels
A u8 - 8 bit linear alpha
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RGBA float - 32bit floating point linear light RGB
RaGaBaA float - 32bit floating point linear light RGB, premultiplied alpha
to be used for processing that needs to scale by the alpha,
(blurs, resampling etc)
R'G'B'A float - 32bit floating point sRGB with gamma, to be used where
the result depends on being closer to perceptual when
processing, can be used a cheaper alternative to CIE Lab
based modes.
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The legacy layer modes should use the formats with gamma 2.2 only for loading
and rendering legacy XCF files correctly, in the brave new world compositing
should most likely be done in linear light with "RGBA float" and even better
"RaGaBaA float" like GEGL does for porter duff and other compositing modes.
The ability to chose the legacy layer modes should probably be hidden from the
user unless an old .xcf has been opened.