The object offset is calculated correctly for channels in the
GIMP_IS_ITEM() case using gimp_item_bounds().
Also did some general formatting cleanup in the entire file.
Which returns a boolean indicating if there is content at all, and the
bounds as double x, y, width, height because for most use cases that's
better than x1, y1, x2, y2. Wrap the method with two functions
gimp_item_bounds() which returns integer bounds and
gimp_item_bounds_f() which returns the original double bounds.
...certain sets of linked layers
Fix for translating layers from the PDB, and with the cursor keys
for gimpeditselectiontool. Moving layers with the mouse is still broken.
The approach is exactly the same as in 25a696c7.
...certain sets of linked layers
Fix this bug for flip, rotate and general transforms (not for move yet):
gimp_item_linked_flip,rotate,transform(): always transform the passed
item too (do not filter it out of the list of items), so these functions
do the entire job of transforming a linked group now. Transforming the
active item separately didn't work (and is not implementable) if both
a layer and its parent layer group were linked.
flip tool, transform tool, layer->transform callbacks: don't call
gimp_item_foo() *and* (if the item is linked) gimp_item_linked_foo().
Instead call gimp_item_linked_foo() if the item is linked, and
gimp_item_foo() otherwise.
This commit also kills the mis-feature of transforming the selected
pixels of the active layer, and then the linked items completely. We
now either only transform the selected area *or* the linked group.
In gimp_group_layer_update_size(), when the new size happens to be the
same as the old size, we need to call gimp_pickable_flush() on the
group projection so it is ready to be used for rendering the image,
just like in gimp_group_layer_stack_update().
and pass them where we know the buffer could be from another image.
Pass "NULL, 0" if we know it's the same image.
Add gimp_layer_new_convert_profile() which takes the newly created
layer and the ICC data/length; call it from both
gimp_layer_new_from_gegl_buffer() and gimp_layer_new_from_pixbuf().
gimp_layer_new_convert_profile() is empty, this is just
infrastructure.
Set the profile when the buffer is copied from a layer, and when it's
created from a GdkPixbuf from the clipboard. The profile is not yet
used for anything.
gimp_color_config_get_foo_profile() -> get_foo_color_profile()
because the old names clash with possible future accessors for the raw
filename properties.
also remove the fallback-to-colorconfig code from
gimp_image_get_color_profile() and move it to
gimp_image_color_managed_get_icc_profile(), so
gimp_image_get_color_profile() returns NULL if the image has no own
profile.
The pipe index for velocity was being multiplied
by 3.0 and rounded, making it larger than the
available rank and always clamped to the last
brush image in velocity ranks.
GIMP's OVERLAY mode was identical to SOFTLIGHT. This commit fixes the
issue and introduces a NEW_OVERLAY mode and enum value.
- change gimp:overlay-mode to be a real (svg-ish) overlay mode
- when compositing, map OVERLAY to gimp:softlight-mode
- when compisiting, map NEW_OVERLAY to gimp:overlay-mode
- bump the XCF version when NEW_OVERLAY is used
- map OVERLAY to SOFTLIGHT when loading and saving XCF
- map OVERLAY to softlight in all PDB setters
- map OVERLAY to softlight when deserializing a GimpContext
- change all paint mode menus to show an entry for NEW_OVERLAY
instead of OVERLAY
- change PSP, PSD and OpenRaster to use NEW_OVERLAY
These changes should (redundantly) make sure that no OVERLAY enum
value is used in the core any longer because it gets mapped to
SOFTLIGHT at all entry points, with the downside of introducing a
setter/getter asymmetry when OVERLAY was set in a PDB api.
Add virtual function validate() so subclasses can construct arbitrary
buffers on-the-fly. The default implementation blits from the
projection graph like before. Add boolean property "whole-tile" which
allows for switching between always validating entire tiles, and
validating the parts of the tile that are actually dirty.
They were also serialized correctly before, but only because many
GimpData objects were (bogusly) always dirty after loading, which
caused them to always be written do disk on exit. This commit fixes
this problem and updates by-name references explicitly as things are
renamed, instead of relying on bugs.
Add gimp_data_factory_data_clean() which clears the dirty flags from
all a factory's objects. Call the new function on all factories at the
end of gimp_restore(), when all data has been loaded. This might be
total overkill, but ensures that everything is clean in the beginning.
Add new signal GimpContext::prop_name_changed() which is emitted when
any of the context's object properties (brush, gradient etc) is
renamed.
In GimpToolPreset, connect to the new signal and dirty the preset if a
relevant object propery was renamed, making sure the preset is saved
to disk later. Also optmize updates quite a bit by ignoring
notifications on tool option properties that are irrelevant to the
preset.
This might or might not address the issues discussed in bug #739487.