also add "GType old_type" to GimpItem::convert() so implementations
can do things depending on the type of the original item.
In gimp_layer_convert(), if the original item is also a layer, and
color management is not off (with a FIXME because this is the wrong
check), pass convert_profile = TRUE to gimp_drawable_convert_type().
There is no color profile conversion anywhere behind this, this is
just an API change commit.
and pass them where we know the buffer could be from another image.
Pass "NULL, 0" if we know it's the same image.
Add gimp_layer_new_convert_profile() which takes the newly created
layer and the ICC data/length; call it from both
gimp_layer_new_from_gegl_buffer() and gimp_layer_new_from_pixbuf().
gimp_layer_new_convert_profile() is empty, this is just
infrastructure.
- don't include <gdk-pixbuf/gdk-pixbuf.h> in headers in app/
- instead, include it in many .c files instead of <glib-object.h>,
finally acknowledging the fact that app/ depends on gdk-pixbuf almost
globally
- fix up includes as if libgimpbase depended in GIO, which it soon will
but only to the virtual function, not the public API. Implement it in
GimpSelection and GimpLayerMask, and pass the correct mask format down
to the parent class which does the actual conversion.
And along with it a lot of stuff like the drawable preview cache, the
gegl tile manager backend, temporary gimp_gegl_buffer_foo() stuff, and
the remaining bits of performance.
The projection is in an evil semi-ported state which makes it work
ok-ish for stuff like layer moving, but absolutely unbearable for
painting, there is also an off-by-one rendering glitch at some zoom
levels.
and use it instead of gimp_babl_format() in some places where indexed
formats can occur. Also fix some places using gimp_babl_format() to
special case indexed formats correctly.
GIMP was doing evil hacks lying to GEGL about it's pixels being in a linear
color space when they are not. This causes incorrect rendering, makes gaussian
blur misbehave etc.
The legacy projection modes should be implemented using the same 2.2 gamma
formats that are correct to specify for sRGB data. (for proper color
management in higher bitdepths; icc backend babl formats should be used.)
For the old image modes correct babl formats are:
R'G'B'A u8 - 8 bit RGB with 2.2 gamma (sRGB) with linear alpha component
R'G'B' u8 - 8 bit RGB with 2.2 gamma (sRGB)
Y'A u8 - 8 bit Grayscale with 2.2 gamma with linear alpha component
Y' u8 - 8 bit Grayscale with 2.2 gamma
Y u8 - 8 bit linear data, used for masks/channels
A u8 - 8 bit linear alpha
-----------------------------------------------
RGBA float - 32bit floating point linear light RGB
RaGaBaA float - 32bit floating point linear light RGB, premultiplied alpha
to be used for processing that needs to scale by the alpha,
(blurs, resampling etc)
R'G'B'A float - 32bit floating point sRGB with gamma, to be used where
the result depends on being closer to perceptual when
processing, can be used a cheaper alternative to CIE Lab
based modes.
-----------------------------------------------
The legacy layer modes should use the formats with gamma 2.2 only for loading
and rendering legacy XCF files correctly, in the brave new world compositing
should most likely be done in linear light with "RGBA float" and even better
"RaGaBaA float" like GEGL does for porter duff and other compositing modes.
The ability to chose the legacy layer modes should probably be hidden from the
user unless an old .xcf has been opened.
It made the transform code hard to read and never belonged into the
tile manager anyway. It's a simple pixel buffer that should not know
about any position in an image. Instead, pass around the offsets of
tile managers explicitly, so everything is less obscure for the price
of having more parameters. This will also help replacing TileManagers
with GeglBuffers.
- The image *must* now be passed to g_object_new() when creating items
- Remove the "image" parameter from all item configure() functions
- Set the item's ID in gimp_item_set_image() if it has none yet
- replace gimp_display_shell_selection_control() by undraw() and restart()
which actually say what they are doing
- remove enum GimpSelectionControl
- replace GimpImage::selection_control() by ::selection_invalidate()
because none of the other enum values was used any longer
There is nothing drawable-specific in there, and having them on
GimpItem enables some simplifications, esp. in upcoming PDB
wrappers. None of these refactorings is in this commit though.
Description of undo actions should be marked as action descriptions,
and not as commands. This is required for translation for some
language (like Hebrew) that require a different grammatical tense for
describing actions
* app/core/gimpimage.[ch]: make the parent parameter public in
add_layer(), add_layers(), add_channel() and add_vectors().
* app/vectors/gimpvectors-import.[ch]: add parent parameters to
the vectors import functions.
* app/core/gimpchannelundo.[ch]
* app/core/gimplayerundo.[ch]
* app/vectors/gimpvectorsundo.[ch]
* app/core/gimpimage-undo-push.[ch]: remember the parent item when
removing layers, channels and vectors.
* app/actions/channels-commands.c
* app/actions/debug-commands.c
* app/actions/edit-commands.c
* app/actions/layers-commands.c
* app/actions/vectors-commands.c
* app/core/gimp-edit.c
* app/core/gimpimage-duplicate.c
* app/core/gimpimage-merge.c
* app/core/gimpimage-quick-mask.c
* app/core/gimplayer-floating-sel.c
* app/core/gimpselection.c
* app/core/gimptemplate.c
* app/dialogs/file-open-dialog.c
* app/display/gimpdisplayshell-dnd.c
* app/text/gimptext-compat.c
* app/tools/gimptexttool.c
* app/tools/gimpvectortool.c
* app/widgets/gimptoolbox-dnd.c
* app/xcf/xcf-load.c
* tools/pdbgen/pdb/image.pdb
* tools/pdbgen/pdb/paths.pdb
* tools/pdbgen/pdb/vectors.pdb: pass NULL as parent item to above
functions and add FIXMEs all over the place because there is some
more hacking needed to make adding with index = -1 (on top of the
current item) work again.
* app/pdb/image-cmds.c
* app/pdb/paths-cmds.c
* app/pdb/vectors-cmds.c: regenerated.
* app/core/gimpimage-duplicate.c: duplicate the original image's
tree structure in the copy.
* app/widgets/gimpitemtreeview.[ch]: add parent to GimpAddItemFunc,
add utility function gimp_item_tree_view_get_drop_index() which
figures where to add something dropped to an item tree.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimplayertreeview.c
* app/widgets/gimpvectorstreeview.c: changed accordingly, using above
new GimpItemTreeView API.
* app/core/gimpitem.[ch]: add virtual function ::get_container() plus
pubic API wrapper which returns the children of the item's parent
viewable, or the right toplevel container of its image.
Add utility function get_index() which returns the item's index
within its container.
* app/core/gimpchannel.c
* app/vectors/gimpvectors.c: implement get_container() and return
the right image container.
* app/core/gimplayer.[ch]: same here, and remove previously added
public get_container() API.
* app/core/gimplayermask.c
* app/core/gimpselection.c: implement get_container() for these GimpChannel
subclasses and return NULL.