Add a new gimp:fill-source operation, which can act as a source
node for fill operations, instead of a fill buffer. The op takes
a GimpFillOptions object, a drawable, and a pattern offset, and
uses gimp_fill_options_create_buffer() to produce its output.
This allows performing the entire fill operation in chunks as a
graph, instead of allocating a full-size fill buffer, which can
can occupy a lot of space for pattern fills.
(cherry picked from commit 6b0337e384)
Fix gimp:mask-components to use full-oapcity value for the alpha
component when it's masked-in and there's no "aux" input, so that
the image is rendered with full opacity when the alpha channel's
visiblity is toggled off, as per bug #143315.
(cherry picked from commit 6419ed3246)
Replace the use of the deprecated GeglNode::dont-cache property,
and GeglOperationClass::no_cache field, with GeglNode::cache-policy
and GeglOperationClass::cache_policy, respectively.
See commit gegl@7f24430cda0d8c3eff311868823d445edc2a4e12.
(cherry picked from commit 7489f0aece)
Add specialized versions of gimp:mask-components for 8-, 16-, and
32-bpc formats, to improve efficiency, and to preserve the contents
of masked-out components exactly.
Provide public functions for format-selection and processing, which
we'll use in the painting code, instead of reimplementing component
masking.
(cherry picked from commit ee156b8fd6)
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
(cherry picked from commit 27e8f452b3)
In gimp:gradient, when using adaptive supersampling, render the
gradient tile-by-tile, using an iterator, instead of row-by-row.
This significantly improves performance, while also avoiding the
assumption that gimp_adaptive_supersample_area() works row-by-row.
Additionally, when not using supersampling, use a single GRand
instance, since the separation to distinct seed and per-tile
instances, which was a threading optimization (commit
7f39e41254), is no longer needed.
(cherry picked from commit 2cd7938f02)
The scratch allocator has been moved to GEGL (commit
gegl@b99032d799dda3436ffa8c1cc28f8b0d34fb965d). Remove gimp-
scratch, and replace all its uses with gegl-scratch.
(cherry picked from commit 889e2e26ee)
This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.
(cherry picked from commit ed7ea51fb7)
Add a TRIVIAL layer-mode flag, and corresponding
gimp_layer_mode_is_trivial() function, which indicates if the blend
function of a given layer mode is trivial, i.e., either never
modifies the source pixels (for non-subtractive modes), or always
clears the destination pixels (for subtractive modes).
(cherry picked from commit 8adec5fb3a)
In the Luminance layer-mode, use the scratch allocator for
allocating temporary buffers, instead of using VLAs.
GimpOperationLayerMode already allocates data on the stack,
calculated as not to overflow the stack on any platform, so having
any of its descendants also allocate big buffers on the stack is
risky.
(cherry picked from commit 70b7316ebc)
Use gimp_tile_handler_validate_validate(), added in the commit
before last, in gimp:buffer-source-validate, in order to pre-render
the necessary region of the buffer, instead of performing the
validation implicitly by iterating over the region. This is both
simpler, and, more importantly, allows us to render the entire
region in a single chunk, instead of tile-by-tile, which can be
considerably more efficient, especially with high thread counts.
This essentially extends the dynamic sizing of rendered projection
chunks to layer groups, which are rendered through
gimp:buffer-source-validate, rather than just the main image
projection.
(cherry picked from commit 83dd94ba6a)
Fixed by implementing Massimo's two findings:
gimp_operation_cage_transform_process(): if aux_buf is NULL, bail out
after initializing out_buf with identity vectors, fixes the crash.
gimp_cage_tool_create_filter(): set the drawable filter's region to
GIMP_FILTER_REGION_DRAWABLE, fixes offset when there is a selection.
(cherry picked from commit 49dfc6143d)
- "LCh" intead of "LCH"
- "CIE LCh" instead of "CIELCh"
- "HSV Hue" instead of "Hue (HSV)" for all models/components
(cherry picked from commit 926dc070ef)
Use gimp_input_data_stream_read_line_always(), instead of
g_input_data_stream_read_line(), in a bunch of places that don't
expect EOF. If we don't do that, the code assumes the GError
parameter is set by the function and returns an error indication,
causing the caller to segfault when it tries to access
error->message. Instead, we now process an empty line when EOF is
reached, which is caught by the normal parsing logic.
Additionally:
- Use gimp_ascii_strto[id]() when loading gradients, generated
brushes, and palettes, to improve error checking for invalid
numeric input.
- Improve gradient-segment endpoint consistency check.
- Allow loading palette files with 0 colors. They can be created
during the session, so we might as well successfully load them.
(cherry picked from commit 993bbd354e)
The default stack size for new threads on MacOS is 512 KiB, making
our 512 KiB limit for stack-allocated buffers in
gimp_operation_layer_mode_real_process() too high. Lower it to
256 KiB.
(cherry picked from commit 367399e5c0)
... instead of gegl_buffer_sample()
GEGL commit 26f13cbfe9aaaa8c176162e54fdbb8af6876538e got rid of the
per-buffer cached samplers, making gegl_buffer_sample() much more
expensive, suitable primarily for one-off samples.
Use a sampler object instead.