In case of negative y in the region to process, we were accessing invalid memory
(negative array index).
I hesitated between make so that a given ordinate always use the same index or
if we just want the start ordinate (whatever it is) to use index 0. The later
could have just been `(y - result->y) % RANDOM_TABLE_SIZE`.
I just decided to keep the existing logic (former case) though to be fair, not
sure it matters much.
As per commit ed7ea51fb7, reintroduce
the "Fade" functionality for filters, by incorporating it directly
into GimpFilterTool.
Add "mode" and "opacity" options to GimpOperationSettings, and add
a corresponding "Fade" expander to the GimpFilterTool dialog
allowing to control them.
Reintroduce the FADE layer-mode context, and use it to mark the
layer modes avaialable for fading.
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
(cherry picked from commit 646c804c04)
In gimp:replace, when compositing the same content over itself,
i.e., when the input and aux buffers share the same storage and
same tile alignment, pass the input buffer directly as output,
instead of doing actual processing.
In particular, this happens when processing a pass-through group
outside of its actual bounds.
(cherry picked from commit 2eaaa950a5)
... similarly to gimp:layer-mode, however, assume the destnation
(backdrop) is not included when the layer's opacity is 1, and
there's no mask.
(cherry picked from commit 998f89e3cb)
Some blend funcs depend on constants from the specifc color space we are
operating in and needs the space or operation propagated to the worker function
of the operation as discovered in issue #3451.
This commit propagates the operation, leaving the specific blend functions
needing it to call gegl_operation_get_source_space or similar without needing
that overhead for the rest.
(cherry picked from commit 8e90468308)
On a second thought... nope :) We'll fix it another way.
This reverts commit 60947b7a34826657395ca485d334ccb302106e07.
(cherry picked from commit 3766af9ac9)
In GimpOperationLayerMode and GimpOperationReplace, make sure we
don't return a NULL output buffer, or forward a NULL input buffer,
but rather create an appropriate empty buffer in this case. This
avoids wrong results when the layer-mode op's output is connected
to the aux input of a subsequent op, as a result of the op behaving
differently with a NULL aux buffer (in particular, this can happen
when a drawable filter's output bounding box is smaller than the
drawable.)
(cherry picked from commit 8fcac3298c)
Extend last commit to also disregard the composite space when the
layer mode is trivial and only the source region is included in
compositing, since, in this case, the source color is unmodified.
(cherry picked from commit c2021d3c5b)
In gimp_layer_mode_get_format(), disregard the requested composite
space when selecting the format, if the input layer mode is alpha-
only, and the requested composite mode is not UNION, since, in this
case, the layer mode doesn't combine the layer/backdrop colors, and
rather only modifies the alpha of one of them. This allows us to
use the preferred format, avoiding gamma conversion.
This particularly improves the performance of the Eraser tool in
perceptual images.
(cherry picked from commit a5962e4049)
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
(cherry picked from commit 27e8f452b3)
The scratch allocator has been moved to GEGL (commit
gegl@b99032d799dda3436ffa8c1cc28f8b0d34fb965d). Remove gimp-
scratch, and replace all its uses with gegl-scratch.
(cherry picked from commit 889e2e26ee)
This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.
(cherry picked from commit ed7ea51fb7)
Add a TRIVIAL layer-mode flag, and corresponding
gimp_layer_mode_is_trivial() function, which indicates if the blend
function of a given layer mode is trivial, i.e., either never
modifies the source pixels (for non-subtractive modes), or always
clears the destination pixels (for subtractive modes).
(cherry picked from commit 8adec5fb3a)
In the Luminance layer-mode, use the scratch allocator for
allocating temporary buffers, instead of using VLAs.
GimpOperationLayerMode already allocates data on the stack,
calculated as not to overflow the stack on any platform, so having
any of its descendants also allocate big buffers on the stack is
risky.
(cherry picked from commit 70b7316ebc)
The default stack size for new threads on MacOS is 512 KiB, making
our 512 KiB limit for stack-allocated buffers in
gimp_operation_layer_mode_real_process() too high. Lower it to
256 KiB.
(cherry picked from commit 367399e5c0)
... which determines if a layer mode's blend function only affects
the alpha, maintaining the backdrop's color. This is currently
true only for ERASE, SPLIT, and ANTI_ERASE modes.
Fix a CRITICAL when calling gimp_layer_mode_get_format() with an
AUTO composite space and a NULL preferred format, which is valid:
it means the layer mode is composite-space agnostic (as DISSOLVE
is), and that there's no preferred format.
A NULL preferred format can occur during
gimp_operation_layer_mode_prepare() if the layer's mode node is not
yet attached anything through its "input" or "aux" pads, which is
the case during the call to gimp_layer_update_mode_node() while
constructing the layer's node in gimp_layer_get_node().
Our composite modes don't correspond directly to the Porter-Duff
operators after which they're named, and these names aren't too
descriptive anyway.
Rename the composite modes as follows:
Source Over => Union
Source Atop => Clip to Backdrop
Destination Atop => Clip to Layer
Source In => Intersection
Update relevant code, including UI text, enumerator names, function
names, and action names.
which is just a #define to g_assert for now, but can now easily be
turned into something that does some nicer debugging using our new
stack trace infrastructure. This commit also reverts all constructed()
functions to use assert again.
... removed by commit 0f9da165e0, and
improved by this commit.
Our foo-light modes aren't really prepared to handle out-of-range
input. Make sure that in-range input doesn't result in out-of-
range output.
Add a safe_div() function to gimpoperationlayermode-blend.c, and
use it in the relevant blend funcs, instead of plain division.
This function clamps the quotient to some reasonable range, to
avoid infinities, and maps epsilon/... to 0, to avoid NaN. The
latter part results in similar qualitative results to the
corresponding legacy modes, when calculating 0/0.
Use gimp:buffer-source-validate, introduced in the previous commit,
for the source node of GimpDrawables. This avoids threading issues
with layer groups, or any other drawables that may use a validating
buffer, by making sure the buffer is validated before any
succeeding operations, and hence the associated graph is processed
on the same thread as the parent composition.
Restore multithreaded processing in GimpOperationLayerMode.