Update the image-projection priority rect to the current display's
viewport when the display becomes active, so that the right region
is rendered first when switching between different displays of the
same image.
(cherry picked from commit 582930aa61)
When the image's alpha channel is invisible, paint regions outside
the image contents as black, instead of using a checkboard pattern.
This is especially notable when viewing the image in "show all"
mode.
Add a "show canvas boundary" display option, and a corresponding
"View" menu item and default-apperance preferences option. When
enabled (the default), the canvas boundary is shown as an orange/
black dashed line in "show all" mode.
In "show all" mode, the image is thought to be "infinite"; this
commit improves the overall scrolling/zooming behavior in this mode
according to this assumption. In cases where a specific image size
is needed (e.g., for the scrollbar bounds, fit-image-in-window,
etc.), the image's full bounding box is used; however, in cases
where a center point is needed (e.g., for the zoomed-out scrollbar
bounds, center-image-in-window), the canvas center, rather than the
bounding-box center, is still used.
Add a "show all" mode to GimpDisplayShell, controlled through a
corresponding "View -> Show All" menu item. When enabled, the
entire image content is displayed, instead of cropping the image
to the canvas size. More generally, the display behaves as if the
canvas were infinite. The following commits improve the overall
behavior in this mode.
Add a prefernces option to control the default "show all" state.
Connect GimpDisplayShell to GimpImage::mode-changed and update its
cached color transforms. Also get rid of a duplicate conection to
GimpImage::precision-changed.
(cherry picked from commit a1aa179436)
No idea why the artifacty never appeared on 2.10, the code was just as
broken as in master...
More than 2000 lines of code less in app/, instead of
if (instance->member)
{
g_object_unref/g_free/g_whatever (instance->member);
instance->member = NULL;
}
we now simply use
g_clear_object/pointer (&instance->member);
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
Add a SELECT_SOFTPROOF_PROFILE mode to the color profile dialog and
use it to select a profile from a newly added "Soft-Proofing Profile..."
menu item in view -> color management.
Add rendering intent, black point compensation and gammut warning menu
items to View -> Color Management. They set the respective values of
the active color management mode, so both "color managed display" and
"print simulation" are almost completely configurable per-display
now. Setting the simulation profile is still missing.
Add a View -> Color Management submenu that allows to change
the color management mode per-display.
Internally, keep a GimpColorConfig object around per-display that
is synchronized with the global config except for the properties
that have a per-display GUI (currently the mode).
Also provide an "As in Preferences" menu item to follow the global
settings again.
With gimp_guide_custom_new(), you can create a custom guide with a different
style on canvas (other pattern/color/width). A custom guide won't be saved
and could be used, for instance, for specific GEGL op guiding.
gimp_image_constructed(): connect to "notify" on GimpColorConfig
and call gimp_color_managed_profile_changed() on the image.
Remove the "notify" handler on GimpColorConfig from
gimpdisplayshell-handlers.c because it already connects to the
image's "profile-changed" signal.
Additionally, implement GimpColorManaged::profile_changed() in
GimpImage and invalidate the image and all layer previews. One step
closer to color managing image and layer previews.
but they aren't clipped
Add gimp_display_shell_profile_can_convert_to_u8() which returns
whether the lcms transform can safely write directly into an u8 buffer
without destroying out-of-gammut pixel values, which we assume is the
case for all integer formats. If the function returns FALSE, always
convert via the R'G'B'A float filter_buffer.
Also connect to the image's "precision-changed" signal and update the
profile transform when it's emitted.
Add a "monitor" parameter and return something reasonable, instead
of a useless resolution average of all the screen's monitors. Also
require a screen to be passed now.
- replace gimp_display_shell_selection_control() by undraw() and restart()
which actually say what they are doing
- remove enum GimpSelectionControl
- replace GimpImage::selection_control() by ::selection_invalidate()
because none of the other enum values was used any longer
and use them instead of gimp_display_shell_selection_control() with
the resp. enum values. Remove the GIMP_SELECTION_PAUSE and _RESUME
enums values and thus the presence of this concept in the core.
which is the last bit of non-item drawing of stuff that is not
somehow the image itself... wheee!
This involves reverting commit
6bce0641d4 and adding back all the
vectors handlers that were in gimpdisplayshell-callbacks.c before.
Change the callbacks to manage proxy items for all the image's
vectors.
of the guide and sample point canvas items. They are too obscure to
additionally hide them, and these items are used rarely enough to
justify the additional parameter to the new() functions.
and use it to draw the layer boundary. Remove a lot of stuff
that was there only to draw the boundary before:
- remvoe all layer boundary stuff from the selection code
- remove gimp_display_shell_draw_layer()
- remove enum values GIMP_SELECTION_LAYER_ON,OFF from core-enums.h
- remove all lines calling gimp_image_selection_control() with
the removed enum values
- remove gimp_layer_boundary()
and use it to set visibility of guides and sample points, so this
reression is fixed.
- return NULL extents for invisible items and never draw them
- do nothing for invisible items in more places, like the group
While hacking this, it turned out that it was a braino to collect an
item's region before and after a change in
dispatch_properties_changed(), so a new update had to be devised:
- add a "change count" and new API begin_change()/end_change()
- in begin_change(), remember the item's extents before the change
- in end_change(), combine old and current extents and emit "update"
- add some protected function to emit "update", and to figure if
it makes sense at all to emit "update" on an item.
which gets emitted when the item wants to be redrawn:
- Emit "update" it when any item property changes
- Groups connect to their children and forward "update" for them
- The shell connects to its group of canvas items and exposed
the affected area
- Remove gimp_display_shell_expose_item()
- Move all the shell's item group code into gimpdisplayshell-items.c
- Add signals GimpImage::guide_added(), removed() and moved()
- Remove singal GimpImage::update_guide()
- Adapt core code to emit the new signals instead of update_guide()
- Have the shell connect to the new signals and update guide canvas
items as needed
- Remove gimp_display_shell_draw_guides()
- Add GimpImage signal "sample-point-moved" and emit it when needed
- Let the shell connect to the sample point add, remove and move signals
and update the canvas items accordingly
- Remove gimp_display_shell_draw_sample_points()
Instead of blending the scaled image data onto the checkerboard and
then painting this image to the screen, render the image data into
an ARGB cairo image surface. Then paint a checkerboard on the canvas
and the image on top of it.
...just as we do for drawables. Connect to adding, removing, modifying
and toggling visibility of all vectors and emit "update-vectors"
accordingly. Add an update-vectors signal handler to GimpDisplayShell
and remove all other vectors handlers.