Removed tabs and trailing whitespaces.
This commit is contained in:
@ -63,7 +63,7 @@ static const GimpVector3 gimp_vector3_unit_z = { 0.0, 0.0, 1.0 };
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**/
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gdouble
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gimp_vector2_inner_product (const GimpVector2 *vector1,
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const GimpVector2 *vector2)
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const GimpVector2 *vector2)
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{
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return (vector1->x * vector2->x + vector1->y * vector2->y);
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}
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@ -80,7 +80,7 @@ gimp_vector2_inner_product (const GimpVector2 *vector1,
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**/
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gdouble
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gimp_vector2_inner_product_val (GimpVector2 vector1,
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GimpVector2 vector2)
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GimpVector2 vector2)
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{
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return (vector1.x * vector2.x + vector1.y * vector2.y);
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}
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@ -98,12 +98,12 @@ gimp_vector2_inner_product_val (GimpVector2 vector1,
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* Note that in 2D, this function is mostly useful to test if two
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* vectors are parallel or not, or to compute the area spawned by two
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* vectors.
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*
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*
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* Returns: The cross product.
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**/
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GimpVector2
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gimp_vector2_cross_product (const GimpVector2 *vector1,
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const GimpVector2 *vector2)
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const GimpVector2 *vector2)
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{
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GimpVector2 normal;
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@ -126,7 +126,7 @@ gimp_vector2_cross_product (const GimpVector2 *vector1,
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**/
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GimpVector2
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gimp_vector2_cross_product_val (GimpVector2 vector1,
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GimpVector2 vector2)
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GimpVector2 vector2)
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{
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GimpVector2 normal;
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@ -179,7 +179,7 @@ gimp_vector2_normalize (GimpVector2 *vector)
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len = gimp_vector2_length (vector);
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if (len != 0.0)
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if (len != 0.0)
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{
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len = 1.0 / len;
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vector->x *= len;
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@ -195,7 +195,7 @@ gimp_vector2_normalize (GimpVector2 *vector)
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* gimp_vector2_normalize_val:
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*
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* @vector: a #GimpVector2 (by value)
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*
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*
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* Computes and returns the normalized vector corresponding with the one
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* passed in argument.
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*
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@ -210,7 +210,7 @@ gimp_vector2_normalize_val (GimpVector2 vector)
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len = gimp_vector2_length_val (vector);
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if (len != 0.0)
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if (len != 0.0)
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{
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len = 1.0 / len;
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normalized.x = vector.x * len;
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@ -233,7 +233,7 @@ gimp_vector2_normalize_val (GimpVector2 vector)
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**/
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void
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gimp_vector2_mul (GimpVector2 *vector,
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gdouble factor)
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gdouble factor)
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{
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vector->x *= factor;
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vector->y *= factor;
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@ -251,10 +251,10 @@ gimp_vector2_mul (GimpVector2 *vector,
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**/
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GimpVector2
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gimp_vector2_mul_val (GimpVector2 vector,
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gdouble factor)
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gdouble factor)
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{
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GimpVector2 result;
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result.x = vector.x * factor;
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result.y = vector.y * factor;
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@ -272,8 +272,8 @@ gimp_vector2_mul_val (GimpVector2 vector,
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**/
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void
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gimp_vector2_add (GimpVector2 *result,
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const GimpVector2 *vector1,
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const GimpVector2 *vector2)
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const GimpVector2 *vector1,
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const GimpVector2 *vector2)
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{
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result->x = vector1->x + vector2->x;
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result->y = vector1->y + vector2->y;
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@ -290,13 +290,13 @@ gimp_vector2_add (GimpVector2 *result,
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**/
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GimpVector2
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gimp_vector2_add_val (GimpVector2 vector1,
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GimpVector2 vector2)
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GimpVector2 vector2)
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{
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GimpVector2 result;
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result.x = vector1.x + vector2.x;
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result.y = vector1.y + vector2.y;
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return result;
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}
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@ -311,8 +311,8 @@ gimp_vector2_add_val (GimpVector2 vector1,
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**/
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void
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gimp_vector2_sub (GimpVector2 *result,
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const GimpVector2 *vector1,
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const GimpVector2 *vector2)
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const GimpVector2 *vector1,
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const GimpVector2 *vector2)
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{
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result->x = vector1->x - vector2->x;
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result->y = vector1->y - vector2->y;
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@ -330,13 +330,13 @@ gimp_vector2_sub (GimpVector2 *result,
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**/
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GimpVector2
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gimp_vector2_sub_val (GimpVector2 vector1,
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GimpVector2 vector2)
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GimpVector2 vector2)
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{
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GimpVector2 result;
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result.x = vector1.x - vector2.x;
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result.y = vector1.y - vector2.y;
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return result;
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}
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@ -350,8 +350,8 @@ gimp_vector2_sub_val (GimpVector2 vector1,
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**/
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void
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gimp_vector2_set (GimpVector2 *vector,
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gdouble x,
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gdouble y)
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gdouble x,
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gdouble y)
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{
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vector->x = x;
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vector->y = y;
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@ -368,7 +368,7 @@ gimp_vector2_set (GimpVector2 *vector,
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**/
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GimpVector2
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gimp_vector2_new (gdouble x,
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gdouble y)
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gdouble y)
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{
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GimpVector2 vector;
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@ -382,7 +382,7 @@ gimp_vector2_new (gdouble x,
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* gimp_vector2_neg:
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* @vector: a #GimpVector2 (by address)
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*
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* Negates the @vector (i.e. negate all its coordinates).
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* Negates the @vector (i.e. negate all its coordinates).
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**/
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void
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gimp_vector2_neg (GimpVector2 *vector)
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@ -399,11 +399,11 @@ gimp_vector2_neg (GimpVector2 *vector)
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*
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* Returns: the negated vector.
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**/
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GimpVector2
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GimpVector2
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gimp_vector2_neg_val (GimpVector2 vector)
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{
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GimpVector2 result;
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result.x = vector.x * -1.0;
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result.y = vector.y * -1.0;
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@ -419,7 +419,7 @@ gimp_vector2_neg_val (GimpVector2 vector)
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**/
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void
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gimp_vector2_rotate (GimpVector2 *vector,
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gdouble alpha)
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gdouble alpha)
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{
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GimpVector2 result;
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@ -436,12 +436,12 @@ gimp_vector2_rotate (GimpVector2 *vector,
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*
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* Computes and returns the rotation of the @vector by @alpha radians,
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* counterclockwize.
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*
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*
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* Returns: the @vector rotated by @alpha radians.
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**/
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GimpVector2
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gimp_vector2_rotate_val (GimpVector2 vector,
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gdouble alpha)
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gdouble alpha)
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{
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GimpVector2 result;
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@ -467,11 +467,11 @@ gimp_vector2_rotate_val (GimpVector2 vector,
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**/
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gdouble
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gimp_vector3_inner_product (const GimpVector3 *vector1,
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const GimpVector3 *vector2)
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const GimpVector3 *vector2)
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{
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return (vector1->x * vector2->x +
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vector1->y * vector2->y +
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vector1->z * vector2->z);
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vector1->y * vector2->y +
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vector1->z * vector2->z);
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}
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/**
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@ -486,11 +486,11 @@ gimp_vector3_inner_product (const GimpVector3 *vector1,
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**/
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gdouble
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gimp_vector3_inner_product_val (GimpVector3 vector1,
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GimpVector3 vector2)
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GimpVector3 vector2)
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{
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return (vector1.x * vector2.x +
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vector1.y * vector2.y +
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vector1.z * vector2.z);
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vector1.y * vector2.y +
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vector1.z * vector2.z);
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}
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/**
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@ -505,12 +505,12 @@ gimp_vector3_inner_product_val (GimpVector3 vector1,
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*
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* This function can be used to compute the normal of the plan defined by
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* @vector1 and @vector2.
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*
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*
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* Returns: The cross product.
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**/
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GimpVector3
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gimp_vector3_cross_product (const GimpVector3 *vector1,
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const GimpVector3 *vector2)
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const GimpVector3 *vector2)
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{
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GimpVector3 normal;
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@ -534,7 +534,7 @@ gimp_vector3_cross_product (const GimpVector3 *vector1,
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**/
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GimpVector3
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gimp_vector3_cross_product_val (GimpVector3 vector1,
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GimpVector3 vector2)
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GimpVector3 vector2)
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{
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GimpVector3 normal;
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@ -557,8 +557,8 @@ gdouble
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gimp_vector3_length (const GimpVector3 *vector)
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{
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return (sqrt (vector->x * vector->x +
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vector->y * vector->y +
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vector->z * vector->z));
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vector->y * vector->y +
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vector->z * vector->z));
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}
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/**
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@ -573,8 +573,8 @@ gdouble
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gimp_vector3_length_val (GimpVector3 vector)
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{
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return (sqrt (vector.x * vector.x +
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vector.y * vector.y +
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vector.z * vector.z));
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vector.y * vector.y +
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vector.z * vector.z));
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}
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/**
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@ -608,7 +608,7 @@ gimp_vector3_normalize (GimpVector3 *vector)
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* gimp_vector3_normalize_val:
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*
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* @vector: a #GimpVector3 (by value)
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*
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*
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* Computes and returns the normalized vector corresponding with the one
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* passed in argument.
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*
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@ -643,12 +643,12 @@ gimp_vector3_normalize_val (GimpVector3 vector)
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* @factor: a scalar
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*
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* Multiplies each component of the @vector by @factor.
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* Note that this is equivalent to multiplied the length of @vector
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* Note that this is equivalent to multiplied the length of @vector
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* by @factor.
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**/
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void
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gimp_vector3_mul (GimpVector3 *vector,
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gdouble factor)
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gdouble factor)
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{
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vector->x *= factor;
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vector->y *= factor;
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@ -665,12 +665,12 @@ gimp_vector3_mul (GimpVector3 *vector,
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*
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* Returns: the resulting #GimpVector3.
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**/
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GimpVector3
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GimpVector3
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gimp_vector3_mul_val (GimpVector3 vector,
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gdouble factor)
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gdouble factor)
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{
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GimpVector3 result;
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result.x = vector.x * factor;
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result.y = vector.y * factor;
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result.z = vector.z * factor;
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@ -689,8 +689,8 @@ gimp_vector3_mul_val (GimpVector3 vector,
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**/
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void
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gimp_vector3_sub (GimpVector3 *result,
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const GimpVector3 *vector1,
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const GimpVector3 *vector2)
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const GimpVector3 *vector1,
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const GimpVector3 *vector2)
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{
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result->x = vector1->x - vector2->x;
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result->y = vector1->y - vector2->y;
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@ -707,9 +707,9 @@ gimp_vector3_sub (GimpVector3 *result,
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*
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* Returns: the resulting #GimpVector3.
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**/
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GimpVector3
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GimpVector3
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gimp_vector3_sub_val (GimpVector3 vector1,
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GimpVector3 vector2)
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GimpVector3 vector2)
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{
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GimpVector3 result;
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@ -731,9 +731,9 @@ gimp_vector3_sub_val (GimpVector3 vector1,
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**/
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void
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gimp_vector3_set (GimpVector3 *vector,
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gdouble x,
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gdouble y,
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gdouble z)
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gdouble x,
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gdouble y,
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gdouble z)
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{
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vector->x = x;
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vector->y = y;
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@ -750,10 +750,10 @@ gimp_vector3_set (GimpVector3 *vector,
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*
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* Returns: the resulting GimpVector3.
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**/
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GimpVector3
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GimpVector3
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gimp_vector3_new (gdouble x,
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gdouble y,
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gdouble z)
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gdouble y,
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gdouble z)
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{
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GimpVector3 vector;
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@ -775,8 +775,8 @@ gimp_vector3_new (gdouble x,
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**/
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void
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gimp_vector3_add (GimpVector3 *result,
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const GimpVector3 *vector1,
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const GimpVector3 *vector2)
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const GimpVector3 *vector1,
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const GimpVector3 *vector2)
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{
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result->x = vector1->x + vector2->x;
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result->y = vector1->y + vector2->y;
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@ -793,16 +793,16 @@ gimp_vector3_add (GimpVector3 *result,
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*
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* Returns: the resulting #GimpVector3.
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**/
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GimpVector3
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GimpVector3
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gimp_vector3_add_val (GimpVector3 vector1,
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GimpVector3 vector2)
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GimpVector3 vector2)
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{
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GimpVector3 result;
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result.x = vector1.x + vector2.x;
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result.y = vector1.y + vector2.y;
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result.z = vector1.z + vector2.z;
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return result;
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}
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@ -810,7 +810,7 @@ gimp_vector3_add_val (GimpVector3 vector1,
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* gimp_vector3_neg:
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* @vector: a #GimpVector3 (by address)
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*
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* Negates the @vector (i.e. negate all its coordinates).
|
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* Negates the @vector (i.e. negate all its coordinates).
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**/
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void
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gimp_vector3_neg (GimpVector3 *vector)
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@ -828,7 +828,7 @@ gimp_vector3_neg (GimpVector3 *vector)
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*
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* Returns: the negated vector.
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**/
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GimpVector3
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GimpVector3
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gimp_vector3_neg_val (GimpVector3 vector)
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{
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GimpVector3 result;
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@ -836,7 +836,7 @@ gimp_vector3_neg_val (GimpVector3 vector)
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result.x = vector.x * -1.0;
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result.y = vector.y * -1.0;
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result.z = vector.z * -1.0;
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return result;
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}
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@ -857,9 +857,9 @@ gimp_vector3_neg_val (GimpVector3 vector)
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**/
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void
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gimp_vector3_rotate (GimpVector3 *vector,
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gdouble alpha,
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gdouble beta,
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gdouble gamma)
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gdouble alpha,
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gdouble beta,
|
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gdouble gamma)
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{
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GimpVector3 s, t;
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@ -902,11 +902,11 @@ gimp_vector3_rotate (GimpVector3 *vector,
|
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*
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* Returns: the rotated vector.
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**/
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GimpVector3
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GimpVector3
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gimp_vector3_rotate_val (GimpVector3 vector,
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gdouble alpha,
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gdouble beta,
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gdouble gamma)
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gdouble alpha,
|
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gdouble beta,
|
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gdouble gamma)
|
||||
{
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GimpVector3 s, t, result;
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@ -943,25 +943,25 @@ gimp_vector3_rotate_val (GimpVector3 vector,
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* @y: the ordinate of the point in the screen rectangle to map.
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* @vp: position of the observer (by address).
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* @p: the resulting point (by address).
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||||
*
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*
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* \"Compute screen (sx,sy)-(sx+w,sy+h) to 3D unit square mapping.
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* The plane to map to is given in the z field of p. The observer
|
||||
* is located at position vp (vp->z!=0.0).\"
|
||||
*
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* In other words, this computes the projection of the point (@x ,@y) to
|
||||
* the plane z = @p->z (parallel to XY), from the @vp point of view through
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||||
* the screen (@sx, @sy)->(@sx+@w, @sy+@h)
|
||||
* the screen (@sx, @sy)->(@sx+@w, @sy+@h)
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||||
**/
|
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void
|
||||
gimp_vector_2d_to_3d (gint sx,
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gint x,
|
||||
gint y,
|
||||
const GimpVector3 *vp,
|
||||
GimpVector3 *p)
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gint x,
|
||||
gint y,
|
||||
const GimpVector3 *vp,
|
||||
GimpVector3 *p)
|
||||
{
|
||||
gdouble t = 0.0;
|
||||
|
||||
@ -976,7 +976,7 @@ gimp_vector_2d_to_3d (gint sx,
|
||||
else
|
||||
{
|
||||
p->x = (gdouble) (x - sx) / (gdouble) w;
|
||||
p->y = (gdouble) (y - sy) / (gdouble) h;
|
||||
p->y = (gdouble) (y - sy) / (gdouble) h;
|
||||
}
|
||||
}
|
||||
|
||||
@ -997,17 +997,17 @@ gimp_vector_2d_to_3d (gint sx,
|
||||
*
|
||||
* Returns: the computed #GimpVector3 point.
|
||||
**/
|
||||
GimpVector3
|
||||
GimpVector3
|
||||
gimp_vector_2d_to_3d_val (gint sx,
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gint x,
|
||||
gint y,
|
||||
GimpVector3 vp,
|
||||
GimpVector3 p)
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gint x,
|
||||
gint y,
|
||||
GimpVector3 vp,
|
||||
GimpVector3 p)
|
||||
{
|
||||
GimpVector3 result;
|
||||
GimpVector3 result;
|
||||
gdouble t = 0.0;
|
||||
|
||||
if (vp.x != 0.0)
|
||||
@ -1021,9 +1021,9 @@ gimp_vector_2d_to_3d_val (gint sx,
|
||||
else
|
||||
{
|
||||
result.x = (gdouble) (x - sx) / (gdouble) w;
|
||||
result.y = (gdouble) (y - sy) / (gdouble) h;
|
||||
result.y = (gdouble) (y - sy) / (gdouble) h;
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -1047,13 +1047,13 @@ gimp_vector_2d_to_3d_val (gint sx,
|
||||
**/
|
||||
void
|
||||
gimp_vector_3d_to_2d (gint sx,
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gdouble *x,
|
||||
gdouble *y,
|
||||
const GimpVector3 *vp,
|
||||
const GimpVector3 *p)
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gdouble *x,
|
||||
gdouble *y,
|
||||
const GimpVector3 *vp,
|
||||
const GimpVector3 *p)
|
||||
{
|
||||
gdouble t;
|
||||
GimpVector3 dir;
|
||||
|
Reference in New Issue
Block a user