Make the hue angle behave mathematically correct. Fixes bug #141922
2006-05-07 Simon Budig <simon@gimp.org> * modules/colorsel_triangle.c: Make the hue angle behave mathematically correct. Fixes bug #141922 * plug-ins/script-fu/scripts/circuit.scm: Fix multi line description. * docs/Wilber.svg: Add xmlns attribute to the svg element, so firefox renders it when reading it from disk.
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@ -261,16 +261,16 @@ colorsel_triangle_update_preview (ColorselTriangle *triangle)
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hue = (gdouble) selector->hsv.h * 2 * G_PI;
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/* Colored point (value = 1, saturation = 1) */
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hx = RINT (sin (hue) * triangle->triangleradius);
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hy = RINT (cos (hue) * triangle->triangleradius);
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hx = RINT (cos (hue) * triangle->triangleradius);
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hy = RINT (sin (hue) * triangle->triangleradius);
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/* Black point (value = 0, saturation not important) */
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sx = RINT (sin (hue - 2 * G_PI / 3) * triangle->triangleradius);
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sy = RINT (cos (hue - 2 * G_PI / 3) * triangle->triangleradius);
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sx = RINT (cos (hue + 2 * G_PI / 3) * triangle->triangleradius);
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sy = RINT (sin (hue + 2 * G_PI / 3) * triangle->triangleradius);
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/* White point (value = 1, saturation = 0) */
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vx = RINT (sin (hue + 2 * G_PI / 3) * triangle->triangleradius);
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vy = RINT (cos (hue + 2 * G_PI / 3) * triangle->triangleradius);
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vx = RINT (cos (hue - 2 * G_PI / 3) * triangle->triangleradius);
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vy = RINT (sin (hue - 2 * G_PI / 3) * triangle->triangleradius);
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hue = selector->hsv.h * 360.0;
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@ -286,7 +286,7 @@ colorsel_triangle_update_preview (ColorselTriangle *triangle)
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{
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if (r2 > SQR (triangle->triangleradius))
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{
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atn = atan2 (x, y);
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atn = atan2 (y, x);
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if (atn < 0)
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atn = atn + 2 * G_PI;
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@ -310,16 +310,16 @@ colorsel_triangle_update_preview (ColorselTriangle *triangle)
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/* marker in outer ring */
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x0 = RINT (sin (hue * G_PI / 180) *
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x0 = RINT (cos (hue * G_PI / 180) *
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((gdouble) (triangle->wheelradius -
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triangle->triangleradius + 1) / 2 +
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triangle->triangleradius));
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y0 = RINT (cos (hue * G_PI / 180) *
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y0 = RINT (sin (hue * G_PI / 180) *
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((gdouble) (triangle->wheelradius -
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triangle->triangleradius + 1) / 2 +
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triangle->triangleradius));
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atn = atan2 (x0, y0);
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atn = atan2 (y0, x0);
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if (atn < 0)
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atn = atn + 2 * G_PI;
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@ -341,7 +341,7 @@ colorsel_triangle_update_preview (ColorselTriangle *triangle)
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}
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else
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{
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atn = atan2 (x, y);
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atn = atan2 (y, x);
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if (atn < 0)
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atn = atn + 2 * G_PI;
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@ -382,7 +382,7 @@ colorsel_triangle_update_preview (ColorselTriangle *triangle)
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{
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if (SQR (x) + SQR (y) > SQR (triangle->triangleradius))
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{
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atn = atan2 (x, y);
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atn = atan2 (y, x);
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if (atn < 0)
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atn = atn + 2 * G_PI;
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@ -497,7 +497,7 @@ colorsel_triangle_event (GtkWidget *widget,
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x = event->button.x - (width - 1) / 2 - 1;
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y = - event->button.y + (height - 1) / 2 + 1;
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r = sqrt ((gdouble) (SQR (x) + SQR (y)));
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angle = ((gint) RINT (atan2 (x, y) / G_PI * 180) + 360 ) % 360;
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angle = ((gint) RINT (atan2 (y, x) / G_PI * 180) + 360 ) % 360;
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if ( /* r <= triangle->wheelradius && */ r > triangle->triangleradius)
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triangle->mode = 1; /* Dragging in the Ring */
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@ -513,7 +513,7 @@ colorsel_triangle_event (GtkWidget *widget,
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x = x - (width - 1) / 2 - 1;
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y = - y + (height - 1) / 2 + 1;
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r = sqrt ((gdouble) (SQR (x) + SQR (y)));
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angle = ((gint) RINT (atan2 (x, y) / G_PI * 180) + 360 ) % 360;
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angle = ((gint) RINT (atan2 (y, x) / G_PI * 180) + 360 ) % 360;
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break;
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case GDK_BUTTON_RELEASE:
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@ -542,12 +542,12 @@ colorsel_triangle_event (GtkWidget *widget,
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{
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hue = selector->hsv.h * 2 * G_PI;
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hx = sin (hue) * triangle->triangleradius;
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hy = cos (hue) * triangle->triangleradius;
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sx = sin (hue - 2 * G_PI / 3) * triangle->triangleradius;
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sy = cos (hue - 2 * G_PI / 3) * triangle->triangleradius;
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vx = sin (hue + 2 * G_PI / 3) * triangle->triangleradius;
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vy = cos (hue + 2 * G_PI / 3) * triangle->triangleradius;
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hx = cos (hue) * triangle->triangleradius;
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hy = sin (hue) * triangle->triangleradius;
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sx = cos (hue + 2 * G_PI / 3) * triangle->triangleradius;
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sy = sin (hue + 2 * G_PI / 3) * triangle->triangleradius;
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vx = cos (hue - 2 * G_PI / 3) * triangle->triangleradius;
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vy = sin (hue - 2 * G_PI / 3) * triangle->triangleradius;
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hue = selector->hsv.h * 360.0;
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