Use guints for flags
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@ -34,8 +34,8 @@ struct _GimpPixelRgn
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gint rowstride; /* bytes per pixel row */
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gint rowstride; /* bytes per pixel row */
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gint x, y; /* origin */
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gint x, y; /* origin */
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gint w, h; /* width and height of region */
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gint w, h; /* width and height of region */
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gint dirty : 1; /* will this region be dirtied? */
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guint dirty : 1; /* will this region be dirtied? */
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gint shadow : 1; /* will this region use the shadow or normal tiles */
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guint shadow : 1; /* will this region use the shadow or normal tiles */
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gint process_count; /* used internally */
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gint process_count; /* used internally */
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};
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};
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