app/core/gimp-transform-utils.[ch]. switch from x1,y1,x2,y2 bounding boxes
2004-10-27 Michael Natterer <mitch@gimp.org> * app/core/gimp-transform-utils.[ch]. switch from x1,y1,x2,y2 bounding boxes to x,y,width,height ones. Added gimp_transform_matrix_flip_free(). Renamed some parameters to be consistent with others. Some internal cleanup. * app/tools/gimpperspectivetool.c * app/tools/gimpscaletool.c * app/tools/gimpsheartool.c * tools/pdbgen/pdb/drawable_transform.pdb * tools/pdbgen/pdb/transform_tools.pdb: changed accordingly. * tools/pdbgen/pdb/drawable_transform.pdb * tools/pdbgen/pdb/transform_tools.pdb: guard all transform wrappers with if(gimp_drawable_mask_intersect(...)), also the ones which don't need the returned bounding box. * tools/pdbgen/pdb/drawable_transform.pdb: renamed some parameters and added gimp_drawable_transform_matrix() which takes the 9 coefficients of a 3x3 matrix for ultimate flexibility ;) * app/pdb/drawable_transform_cmds.c * app/pdb/internal_procs.c * app/pdb/transform_tools_cmds.c * libgimp/gimpdrawabletransform_pdb.[ch]: regenerated.
This commit is contained in:
committed by
Michael Natterer
parent
4349469e3c
commit
d0ab9a7470
@ -32,6 +32,8 @@ gimp_transform_matrix_flip (GimpOrientationType flip_type,
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gdouble axis,
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GimpMatrix3 *result)
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{
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g_return_if_fail (result != NULL);
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gimp_matrix3_identity (result);
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switch (flip_type)
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@ -54,127 +56,159 @@ gimp_transform_matrix_flip (GimpOrientationType flip_type,
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}
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void
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gimp_transform_matrix_rotate (gint x1,
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gint y1,
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gint x2,
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gint y2,
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gimp_transform_matrix_flip_free (gint x,
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gint y,
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gint width,
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gint height,
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gdouble x1,
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gdouble y1,
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gdouble x2,
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gdouble y2,
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GimpMatrix3 *result)
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{
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gdouble angle;
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gdouble dx, dy;
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g_return_if_fail (result != NULL);
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angle = atan2 (y2 - y1, x2 - x1);
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dx = x - x1;
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dy = (x1 + ((y2 - y1) / (x2 - x1) ) * x) - y1;
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gimp_matrix3_identity (result);
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gimp_matrix3_translate (result, dx, dy);
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gimp_matrix3_rotate (result, -angle);
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gimp_matrix3_scale (result, 1.0, -1.0);
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gimp_matrix3_rotate (result, angle);
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gimp_matrix3_translate (result, -dx, -dy);
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}
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void
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gimp_transform_matrix_rotate (gint x,
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gint y,
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gint width,
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gint height,
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gdouble angle,
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GimpMatrix3 *result)
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{
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gdouble cx;
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gdouble cy;
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gdouble center_x;
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gdouble center_y;
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cx = (gdouble) (x1 + x2) / 2.0;
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cy = (gdouble) (y1 + y2) / 2.0;
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g_return_if_fail (result != NULL);
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center_x = (gdouble) x + (gdouble) width / 2.0;
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center_y = (gdouble) y + (gdouble) height / 2.0;
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gimp_matrix3_identity (result);
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gimp_matrix3_translate (result, -cx, -cy);
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gimp_matrix3_translate (result, -center_x, -center_y);
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gimp_matrix3_rotate (result, angle);
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gimp_matrix3_translate (result, +cx, +cy);
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gimp_matrix3_translate (result, +center_x, +center_y);
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}
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void
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gimp_transform_matrix_rotate_center (gdouble cx,
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gdouble cy,
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gimp_transform_matrix_rotate_center (gdouble center_x,
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gdouble center_y,
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gdouble angle,
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GimpMatrix3 *result)
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{
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g_return_if_fail (result != NULL);
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gimp_matrix3_identity (result);
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gimp_matrix3_translate (result, -cx, -cy);
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gimp_matrix3_translate (result, -center_x, -center_y);
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gimp_matrix3_rotate (result, angle);
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gimp_matrix3_translate (result, +cx, +cy);
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gimp_matrix3_translate (result, +center_x, +center_y);
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}
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void
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gimp_transform_matrix_scale (gint x1,
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gint y1,
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gint x2,
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gint y2,
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gdouble tx1,
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gdouble ty1,
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gdouble tx2,
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gdouble ty2,
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gimp_transform_matrix_scale (gint x,
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gint y,
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gint width,
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gint height,
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gdouble t_x,
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gdouble t_y,
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gdouble t_width,
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gdouble t_height,
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GimpMatrix3 *result)
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{
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gdouble scalex;
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gdouble scaley;
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gdouble scale_x = 1.0;
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gdouble scale_y = 1.0;
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scalex = scaley = 1.0;
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g_return_if_fail (result != NULL);
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if ((x2 - x1) > 0)
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scalex = (tx2 - tx1) / (gdouble) (x2 - x1);
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if (width > 0)
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scale_x = t_width / (gdouble) width;
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if ((y2 - y1) > 0)
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scaley = (ty2 - ty1) / (gdouble) (y2 - y1);
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if (height > 0)
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scale_y = t_height / (gdouble) height;
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gimp_matrix3_identity (result);
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gimp_matrix3_translate (result, -x1, -y1);
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gimp_matrix3_scale (result, scalex, scaley);
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gimp_matrix3_translate (result, tx1, ty1);
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gimp_matrix3_translate (result, -x, -y);
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gimp_matrix3_scale (result, scale_x, scale_y);
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gimp_matrix3_translate (result, t_x, t_y);
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}
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void
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gimp_transform_matrix_shear (gint x1,
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gint y1,
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gint x2,
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gint y2,
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gimp_transform_matrix_shear (gint x,
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gint y,
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gint width,
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gint height,
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GimpOrientationType orientation,
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gdouble amount,
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GimpMatrix3 *result)
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{
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gint width;
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gint height;
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gdouble cx;
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gdouble cy;
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gdouble center_x;
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gdouble center_y;
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width = x2 - x1;
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height = y2 - y1;
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g_return_if_fail (result != NULL);
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if (width == 0)
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width = 1;
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if (height == 0)
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height = 1;
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cx = (gdouble) (x1 + x2) / 2.0;
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cy = (gdouble) (y1 + y2) / 2.0;
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center_x = (gdouble) x + (gdouble) width / 2.0;
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center_y = (gdouble) y + (gdouble) height / 2.0;
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gimp_matrix3_identity (result);
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gimp_matrix3_translate (result, -cx, -cy);
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gimp_matrix3_translate (result, -center_x, -center_y);
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if (orientation == GIMP_ORIENTATION_HORIZONTAL)
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gimp_matrix3_xshear (result, amount / height);
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else
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gimp_matrix3_yshear (result, amount / width);
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gimp_matrix3_translate (result, +cx, +cy);
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gimp_matrix3_translate (result, +center_x, +center_y);
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}
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void
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gimp_transform_matrix_perspective (gint x1,
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gint y1,
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gint x2,
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gint y2,
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gdouble tx1,
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gdouble ty1,
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gdouble tx2,
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gdouble ty2,
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gdouble tx3,
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gdouble ty3,
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gdouble tx4,
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gdouble ty4,
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gimp_transform_matrix_perspective (gint x,
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gint y,
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gint width,
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gint height,
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gdouble t_x1,
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gdouble t_y1,
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gdouble t_x2,
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gdouble t_y2,
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gdouble t_x3,
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gdouble t_y3,
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gdouble t_x4,
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gdouble t_y4,
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GimpMatrix3 *result)
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{
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GimpMatrix3 matrix;
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gdouble scalex;
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gdouble scaley;
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g_return_if_fail (result != NULL);
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scalex = scaley = 1.0;
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if ((x2 - x1) > 0)
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scalex = 1.0 / (gdouble) (x2 - x1);
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if (width > 0)
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scalex = 1.0 / (gdouble) width;
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if ((y2 - y1) > 0)
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scaley = 1.0 / (gdouble) (y2 - y1);
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if (height > 0)
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scaley = 1.0 / (gdouble) height;
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/* Determine the perspective transform that maps from
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* the unit cube to the transformed coordinates
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@ -182,23 +216,23 @@ gimp_transform_matrix_perspective (gint x1,
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{
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gdouble dx1, dx2, dx3, dy1, dy2, dy3;
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dx1 = tx2 - tx4;
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dx2 = tx3 - tx4;
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dx3 = tx1 - tx2 + tx4 - tx3;
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dx1 = t_x2 - t_x4;
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dx2 = t_x3 - t_x4;
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dx3 = t_x1 - t_x2 + t_x4 - t_x3;
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dy1 = ty2 - ty4;
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dy2 = ty3 - ty4;
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dy3 = ty1 - ty2 + ty4 - ty3;
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dy1 = t_y2 - t_y4;
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dy2 = t_y3 - t_y4;
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dy3 = t_y1 - t_y2 + t_y4 - t_y3;
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/* Is the mapping affine? */
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if ((dx3 == 0.0) && (dy3 == 0.0))
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{
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matrix.coeff[0][0] = tx2 - tx1;
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matrix.coeff[0][1] = tx4 - tx2;
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matrix.coeff[0][2] = tx1;
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matrix.coeff[1][0] = ty2 - ty1;
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matrix.coeff[1][1] = ty4 - ty2;
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matrix.coeff[1][2] = ty1;
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matrix.coeff[0][0] = t_x2 - t_x1;
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matrix.coeff[0][1] = t_x4 - t_x2;
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matrix.coeff[0][2] = t_x1;
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matrix.coeff[1][0] = t_y2 - t_y1;
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matrix.coeff[1][1] = t_y4 - t_y2;
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matrix.coeff[1][2] = t_y1;
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matrix.coeff[2][0] = 0.0;
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matrix.coeff[2][1] = 0.0;
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}
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@ -221,20 +255,20 @@ gimp_transform_matrix_perspective (gint x1,
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else
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matrix.coeff[2][1] = det1 / det2;
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matrix.coeff[0][0] = tx2 - tx1 + matrix.coeff[2][0] * tx2;
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matrix.coeff[0][1] = tx3 - tx1 + matrix.coeff[2][1] * tx3;
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matrix.coeff[0][2] = tx1;
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matrix.coeff[0][0] = t_x2 - t_x1 + matrix.coeff[2][0] * t_x2;
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matrix.coeff[0][1] = t_x3 - t_x1 + matrix.coeff[2][1] * t_x3;
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matrix.coeff[0][2] = t_x1;
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matrix.coeff[1][0] = ty2 - ty1 + matrix.coeff[2][0] * ty2;
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matrix.coeff[1][1] = ty3 - ty1 + matrix.coeff[2][1] * ty3;
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matrix.coeff[1][2] = ty1;
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matrix.coeff[1][0] = t_y2 - t_y1 + matrix.coeff[2][0] * t_y2;
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matrix.coeff[1][1] = t_y3 - t_y1 + matrix.coeff[2][1] * t_y3;
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matrix.coeff[1][2] = t_y1;
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}
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matrix.coeff[2][2] = 1.0;
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}
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gimp_matrix3_identity (result);
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gimp_matrix3_translate (result, -x1, -y1);
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gimp_matrix3_translate (result, -x, -y);
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gimp_matrix3_scale (result, scalex, scaley);
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gimp_matrix3_mult (&matrix, result);
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}
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