app: Add "gimp:flood" GEGL operation
This operation assigns to each pixel the minimum of the maxima of all paths from it to the outside, as if the input image represents a height map, and the operation floods it with water.
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@ -35,6 +35,7 @@
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#include "gimpoperationcagecoefcalc.h"
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#include "gimpoperationcagetransform.h"
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#include "gimpoperationequalize.h"
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#include "gimpoperationflood.h"
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#include "gimpoperationgrow.h"
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#include "gimpoperationhistogramsink.h"
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#include "gimpoperationmaskcomponents.h"
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@ -103,6 +104,7 @@ gimp_operations_init (void)
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g_type_class_ref (GIMP_TYPE_OPERATION_CAGE_COEF_CALC);
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g_type_class_ref (GIMP_TYPE_OPERATION_CAGE_TRANSFORM);
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g_type_class_ref (GIMP_TYPE_OPERATION_EQUALIZE);
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g_type_class_ref (GIMP_TYPE_OPERATION_FLOOD);
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g_type_class_ref (GIMP_TYPE_OPERATION_GROW);
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g_type_class_ref (GIMP_TYPE_OPERATION_HISTOGRAM_SINK);
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g_type_class_ref (GIMP_TYPE_OPERATION_MASK_COMPONENTS);
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