app: change GimpCanvasItem setters to take GimpCanvasItem*

not GimpCanvasLine* etc. We keep them around as items, and their
constructors return items, and it's getting more code anyway when
porting away from pause/resume, so let's keep the casting minimal at
least.
This commit is contained in:
Michael Natterer
2011-03-28 12:20:36 +02:00
parent aa5d2f8082
commit accc12a3ca
6 changed files with 19 additions and 20 deletions

View File

@ -403,35 +403,35 @@ gimp_canvas_handle_new (GimpDisplayShell *shell,
}
void
gimp_canvas_handle_set_position (GimpCanvasHandle *handle,
gdouble x,
gdouble y)
gimp_canvas_handle_set_position (GimpCanvasItem *handle,
gdouble x,
gdouble y)
{
g_return_if_fail (GIMP_IS_CANVAS_HANDLE (handle));
gimp_canvas_item_begin_change (GIMP_CANVAS_ITEM (handle));
gimp_canvas_item_begin_change (handle);
g_object_set (handle,
"x", x,
"y", y,
NULL);
gimp_canvas_item_end_change (GIMP_CANVAS_ITEM (handle));
gimp_canvas_item_end_change (handle);
}
void
gimp_canvas_handle_set_angles (GimpCanvasHandle *handle,
gdouble start_angle,
gdouble slice_angle)
gimp_canvas_handle_set_angles (GimpCanvasItem *handle,
gdouble start_angle,
gdouble slice_angle)
{
g_return_if_fail (GIMP_IS_CANVAS_HANDLE (handle));
gimp_canvas_item_begin_change (GIMP_CANVAS_ITEM (handle));
gimp_canvas_item_begin_change (handle);
g_object_set (handle,
"start-angle", start_angle,
"slice-angle", slice_angle,
NULL);
gimp_canvas_item_end_change (GIMP_CANVAS_ITEM (handle));
gimp_canvas_item_end_change (handle);
}