app: change GimpCanvasItem setters to take GimpCanvasItem*
not GimpCanvasLine* etc. We keep them around as items, and their constructors return items, and it's getting more code anyway when porting away from pause/resume, so let's keep the casting minimal at least.
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@ -403,35 +403,35 @@ gimp_canvas_handle_new (GimpDisplayShell *shell,
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}
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void
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gimp_canvas_handle_set_position (GimpCanvasHandle *handle,
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gdouble x,
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gdouble y)
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gimp_canvas_handle_set_position (GimpCanvasItem *handle,
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gdouble x,
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gdouble y)
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{
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g_return_if_fail (GIMP_IS_CANVAS_HANDLE (handle));
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gimp_canvas_item_begin_change (GIMP_CANVAS_ITEM (handle));
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gimp_canvas_item_begin_change (handle);
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g_object_set (handle,
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"x", x,
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"y", y,
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NULL);
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gimp_canvas_item_end_change (GIMP_CANVAS_ITEM (handle));
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gimp_canvas_item_end_change (handle);
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}
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void
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gimp_canvas_handle_set_angles (GimpCanvasHandle *handle,
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gdouble start_angle,
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gdouble slice_angle)
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gimp_canvas_handle_set_angles (GimpCanvasItem *handle,
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gdouble start_angle,
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gdouble slice_angle)
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{
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g_return_if_fail (GIMP_IS_CANVAS_HANDLE (handle));
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gimp_canvas_item_begin_change (GIMP_CANVAS_ITEM (handle));
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gimp_canvas_item_begin_change (handle);
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g_object_set (handle,
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"start-angle", start_angle,
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"slice-angle", slice_angle,
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NULL);
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gimp_canvas_item_end_change (GIMP_CANVAS_ITEM (handle));
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gimp_canvas_item_end_change (handle);
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}
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