diff --git a/app/paint/gimpmybrushsurface.c b/app/paint/gimpmybrushsurface.c index b9970d4c6c..dece18ae1d 100644 --- a/app/paint/gimpmybrushsurface.c +++ b/app/paint/gimpmybrushsurface.c @@ -16,7 +16,7 @@ */ #include "config.h" - +#define GEGL_ITERATOR2_API #include #include @@ -266,7 +266,7 @@ gimp_mypaint_surface_get_color (MyPaintSurface *base_surface, GeglBufferIterator *iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0, babl_format ("R'aG'aB'aA float"), GEGL_BUFFER_READ, - GEGL_ABYSS_CLAMP); + GEGL_ABYSS_CLAMP, 2); if (surface->paint_mask) { GeglRectangle mask_roi = dabRect; @@ -279,19 +279,19 @@ gimp_mypaint_surface_get_color (MyPaintSurface *base_surface, while (gegl_buffer_iterator_next (iter)) { - float *pixel = (float *)iter->data[0]; + float *pixel = (float *)iter->items[0].data; float *mask; int iy, ix; if (surface->paint_mask) - mask = iter->data[1]; + mask = iter->items[1].data; else mask = NULL; - for (iy = iter->roi[0].y; iy < iter->roi[0].y + iter->roi[0].height; iy++) + for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++) { float yy = (iy + 0.5f - y); - for (ix = iter->roi[0].x; ix < iter->roi[0].x + iter->roi[0].width; ix++) + for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x + iter->items[0].roi.width; ix++) { /* pixel_weight == a standard dab with hardness = 0.5, aspect_ratio = 1.0, and angle = 0.0 */ float xx = (ix + 0.5f - x); @@ -390,7 +390,7 @@ gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface, iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0, babl_format ("R'G'B'A float"), GEGL_BUFFER_READWRITE, - GEGL_ABYSS_NONE); + GEGL_ABYSS_NONE, 2); if (surface->paint_mask) { GeglRectangle mask_roi = dabRect; @@ -403,18 +403,18 @@ gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface, while (gegl_buffer_iterator_next (iter)) { - float *pixel = (float *)iter->data[0]; + float *pixel = (float *)iter->items[0].data; float *mask; int iy, ix; if (surface->paint_mask) - mask = iter->data[1]; + mask = iter->items[1].data; else mask = NULL; - for (iy = iter->roi[0].y; iy < iter->roi[0].y + iter->roi[0].height; iy++) + for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++) { - for (ix = iter->roi[0].x; ix < iter->roi[0].x + iter->roi[0].width; ix++) + for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x + iter->items[0].roi.width; ix++) { float rr, base_alpha, alpha, dst_alpha, r, g, b, a; if (radius < 3.0f)