app: improve formulas of softlight and linear light blending modes
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@ -802,7 +802,7 @@ blendfun_softlight (const float *dest,
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{
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{
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gfloat multiply = dest[c] * src[c];
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gfloat multiply = dest[c] * src[c];
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gfloat screen = 1.0f - (1.0f - dest[c]) * (1.0f - src[c]);
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gfloat screen = 1.0f - (1.0f - dest[c]) * (1.0f - src[c]);
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gfloat comp = (1.0f - src[c]) * multiply + dest[c] * screen;
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gfloat comp = (1.0f - dest[c]) * multiply + dest[c] * screen;
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out[c] = comp;
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out[c] = comp;
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}
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}
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@ -1192,7 +1192,7 @@ blendfun_linear_light (const float *dest,
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}
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}
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else
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else
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{
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{
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comp = dest[c] + 2 * (src[c] - 1.0);
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comp = dest[c] + 2.0 * src[c] - 1.0;
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}
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}
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out[c] = comp;
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out[c] = comp;
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}
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}
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