app: add gimp_transform_polygon_coords()
... which is the same as gimp_transform_polygon(), but using GimpCoords for the vertices, instead of GimpVector2. Specify when the input and output arguments may alias, in the description of gimp_transform_polygon().
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@ -24,6 +24,7 @@
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#include "core-types.h"
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#include "gimp-transform-utils.h"
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#include "gimpcoords.h"
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#define EPSILON 1e-6
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@ -561,7 +562,11 @@ gimp_transform_polygon_is_convex (gdouble x1,
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* which happens when the entire input is clipped. in general, the maximal
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* possible number of transformed vertices is '3 * n_vertices / 2' (rounded
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* down), however, for convex polygons the number is 'n_vertices + 1', and for
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* a single line segment the number is 2.
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* a single line segment ('n_vertices == 2' and 'closed == FALSE') the number
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* is 2.
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*
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* 't_vertices' may not alias 'vertices', except when transforming a single
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* line segment.
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*/
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void
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gimp_transform_polygon (const GimpMatrix3 *matrix,
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@ -638,3 +643,92 @@ gimp_transform_polygon (const GimpMatrix3 *matrix,
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}
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}
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}
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/* same as gimp_transform_polygon(), but using GimpCoords as the vertex type,
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* instead of GimpVector2.
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*/
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void
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gimp_transform_polygon_coords (const GimpMatrix3 *matrix,
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const GimpCoords *vertices,
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gint n_vertices,
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gboolean closed,
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GimpCoords *t_vertices,
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gint *n_t_vertices)
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{
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GimpVector3 curr;
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gboolean curr_visible;
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gint i;
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g_return_if_fail (matrix != NULL);
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g_return_if_fail (vertices != NULL);
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g_return_if_fail (n_vertices >= 0);
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g_return_if_fail (t_vertices != NULL);
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g_return_if_fail (n_t_vertices != NULL);
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*n_t_vertices = 0;
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if (n_vertices == 0)
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return;
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curr.x = matrix->coeff[0][0] * vertices[0].x +
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matrix->coeff[0][1] * vertices[0].y +
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matrix->coeff[0][2];
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curr.y = matrix->coeff[1][0] * vertices[0].x +
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matrix->coeff[1][1] * vertices[0].y +
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matrix->coeff[1][2];
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curr.z = matrix->coeff[2][0] * vertices[0].x +
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matrix->coeff[2][1] * vertices[0].y +
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matrix->coeff[2][2];
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curr_visible = (curr.z >= GIMP_TRANSFORM_NEAR_Z);
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for (i = 0; i < n_vertices; i++)
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{
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if (curr_visible)
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{
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t_vertices[*n_t_vertices] = vertices[i];
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t_vertices[*n_t_vertices].x = curr.x / curr.z;
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t_vertices[*n_t_vertices].y = curr.y / curr.z;
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(*n_t_vertices)++;
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}
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if (i < n_vertices - 1 || closed)
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{
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GimpVector3 next;
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gboolean next_visible;
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gint j = (i + 1) % n_vertices;
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next.x = matrix->coeff[0][0] * vertices[j].x +
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matrix->coeff[0][1] * vertices[j].y +
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matrix->coeff[0][2];
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next.y = matrix->coeff[1][0] * vertices[j].x +
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matrix->coeff[1][1] * vertices[j].y +
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matrix->coeff[1][2];
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next.z = matrix->coeff[2][0] * vertices[j].x +
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matrix->coeff[2][1] * vertices[j].y +
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matrix->coeff[2][2];
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next_visible = (next.z >= GIMP_TRANSFORM_NEAR_Z);
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if (next_visible != curr_visible)
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{
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gdouble ratio = (curr.z - GIMP_TRANSFORM_NEAR_Z) / (curr.z - next.z);
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gimp_coords_mix (1.0 - ratio, &vertices[i],
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ratio, &vertices[j],
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&t_vertices[*n_t_vertices]);
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t_vertices[*n_t_vertices].x = (curr.x + (next.x - curr.x) * ratio) /
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GIMP_TRANSFORM_NEAR_Z;
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t_vertices[*n_t_vertices].y = (curr.y + (next.y - curr.y) * ratio) /
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GIMP_TRANSFORM_NEAR_Z;
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(*n_t_vertices)++;
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}
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curr = next;
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curr_visible = next_visible;
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}
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}
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}
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