app: small cleanup in gimpoperationlayermode-blend.c

Indentation, float literals, etc...
This commit is contained in:
Ell
2018-01-06 12:02:25 -05:00
parent 0f9da165e0
commit 3b52b044f9

View File

@ -164,12 +164,7 @@ gimp_operation_layer_mode_blend_difference (const gfloat *in,
gint c;
for (c = 0; c < 3; c++)
{
comp[c] = in[c] - layer[c];
if (comp[c] < 0)
comp[c] = -comp[c];
}
comp[c] = fabsf (in[c] - layer[c]);
}
comp[ALPHA] = layer[ALPHA];
@ -241,9 +236,7 @@ gimp_operation_layer_mode_blend_exclusion (const gfloat *in,
gint c;
for (c = 0; c < 3; c++)
{
comp[c] = 0.5f - 2.0f * (in[c] - 0.5f) * (layer[c] - 0.5f);
}
comp[c] = 0.5f - 2.0f * (in[c] - 0.5f) * (layer[c] - 0.5f);
}
comp[ALPHA] = layer[ALPHA];
@ -315,9 +308,7 @@ gimp_operation_layer_mode_blend_hard_mix (const gfloat *in,
gint c;
for (c = 0; c < 3; c++)
{
comp[c] = in[c] + layer[c] < 1.0f ? 0.0f : 1.0f;
}
comp[c] = in[c] + layer[c] < 1.0f ? 0.0f : 1.0f;
}
comp[ALPHA] = layer[ALPHA];
@ -779,13 +770,10 @@ gimp_operation_layer_mode_blend_linear_light (const gfloat *in,
gfloat val;
if (layer[c] <= 0.5f)
{
val = in[c] + 2.0 * layer[c] - 1.0f;
}
val = in[c] + 2.0f * layer[c] - 1.0f;
else
{
val = in[c] + 2.0 * (layer[c] - 0.5f);
}
val = in[c] + 2.0f * (layer[c] - 0.5f);
comp[c] = val;
}
}
@ -808,18 +796,23 @@ gimp_operation_layer_mode_blend_luma_darken_only (const gfloat *in,
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
gfloat dest_luminance =
GIMP_RGB_LUMINANCE(in[0], in[1], in[2]);
gfloat src_luminance =
GIMP_RGB_LUMINANCE(layer[0], layer[1], layer[2]);
gfloat dest_luminance;
gfloat src_luminance;
gint c;
dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
if (dest_luminance <= src_luminance)
for (c = 0; c < 3; c++)
comp[c] = in[c];
{
for (c = 0; c < 3; c++)
comp[c] = in[c];
}
else
for (c = 0; c < 3; c++)
comp[c] = layer[c];
{
for (c = 0; c < 3; c++)
comp[c] = layer[c];
}
}
comp[ALPHA] = layer[ALPHA];
@ -840,18 +833,23 @@ gimp_operation_layer_mode_blend_luma_lighten_only (const gfloat *in,
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
gfloat dest_luminance =
GIMP_RGB_LUMINANCE(in[0], in[1], in[2]);
gfloat src_luminance =
GIMP_RGB_LUMINANCE(layer[0], layer[1], layer[2]);
gfloat dest_luminance;
gfloat src_luminance;
gint c;
dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
if (dest_luminance >= src_luminance)
for (c = 0; c < 3; c++)
comp[c] = in[c];
{
for (c = 0; c < 3; c++)
comp[c] = in[c];
}
else
for (c = 0; c < 3; c++)
comp[c] = layer[c];
{
for (c = 0; c < 3; c++)
comp[c] = layer[c];
}
}
comp[ALPHA] = layer[ALPHA];
@ -869,20 +867,21 @@ gimp_operation_layer_mode_blend_luminance (const gfloat *in,
gint samples)
{
gfloat layer_Y[samples], *layer_Y_p;
gfloat in_Y[samples], *in_Y_p;
gfloat in_Y[samples], *in_Y_p;
babl_process (babl_fish ("RGBA float", "Y float"), layer, layer_Y, samples);
babl_process (babl_fish ("RGBA float", "Y float"), in, in_Y, samples);
babl_process (babl_fish ("RGBA float", "Y float"), in, in_Y, samples);
layer_Y_p = &layer_Y[0];
in_Y_p = &in_Y[0];
in_Y_p = &in_Y[0];
while (samples--)
{
if (layer[ALPHA] != 0.0f && in[ALPHA] != 0.0f)
{
gfloat ratio = safe_div (layer_Y_p[0], in_Y_p[0]);
gint c;
gint c;
for (c = 0; c < 3; c ++)
comp[c] = in[c] * ratio;
}
@ -938,13 +937,9 @@ gimp_operation_layer_mode_blend_overlay (const gfloat *in,
gfloat val;
if (in[c] < 0.5f)
{
val = 2.0f * in[c] * layer[c];
}
val = 2.0f * in[c] * layer[c];
else
{
val = 1.0f - 2.0f * (1.0f - layer[c]) * (1.0f - in[c]);
}
val = 1.0f - 2.0f * (1.0f - layer[c]) * (1.0f - in[c]);
comp[c] = val;
}
@ -976,13 +971,10 @@ gimp_operation_layer_mode_blend_pin_light (const gfloat *in,
gfloat val;
if (layer[c] > 0.5f)
{
val = MAX(in[c], 2 * (layer[c] - 0.5));
}
val = MAX(in[c], 2.0f * (layer[c] - 0.5f));
else
{
val = MIN(in[c], 2 * layer[c]);
}
val = MIN(in[c], 2.0f * layer[c]);
comp[c] = val;
}
}