app: small cleanup in gimpoperationlayermode-blend.c
Indentation, float literals, etc...
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@ -164,12 +164,7 @@ gimp_operation_layer_mode_blend_difference (const gfloat *in,
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gint c;
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for (c = 0; c < 3; c++)
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{
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comp[c] = in[c] - layer[c];
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if (comp[c] < 0)
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comp[c] = -comp[c];
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}
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comp[c] = fabsf (in[c] - layer[c]);
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}
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comp[ALPHA] = layer[ALPHA];
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@ -241,9 +236,7 @@ gimp_operation_layer_mode_blend_exclusion (const gfloat *in,
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gint c;
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for (c = 0; c < 3; c++)
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{
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comp[c] = 0.5f - 2.0f * (in[c] - 0.5f) * (layer[c] - 0.5f);
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}
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comp[c] = 0.5f - 2.0f * (in[c] - 0.5f) * (layer[c] - 0.5f);
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}
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comp[ALPHA] = layer[ALPHA];
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@ -315,9 +308,7 @@ gimp_operation_layer_mode_blend_hard_mix (const gfloat *in,
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gint c;
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for (c = 0; c < 3; c++)
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{
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comp[c] = in[c] + layer[c] < 1.0f ? 0.0f : 1.0f;
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}
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comp[c] = in[c] + layer[c] < 1.0f ? 0.0f : 1.0f;
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}
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comp[ALPHA] = layer[ALPHA];
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@ -779,13 +770,10 @@ gimp_operation_layer_mode_blend_linear_light (const gfloat *in,
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gfloat val;
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if (layer[c] <= 0.5f)
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{
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val = in[c] + 2.0 * layer[c] - 1.0f;
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}
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val = in[c] + 2.0f * layer[c] - 1.0f;
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else
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{
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val = in[c] + 2.0 * (layer[c] - 0.5f);
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}
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val = in[c] + 2.0f * (layer[c] - 0.5f);
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comp[c] = val;
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}
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}
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@ -808,18 +796,23 @@ gimp_operation_layer_mode_blend_luma_darken_only (const gfloat *in,
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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gfloat dest_luminance =
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GIMP_RGB_LUMINANCE(in[0], in[1], in[2]);
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gfloat src_luminance =
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GIMP_RGB_LUMINANCE(layer[0], layer[1], layer[2]);
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gfloat dest_luminance;
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gfloat src_luminance;
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gint c;
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dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
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src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
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if (dest_luminance <= src_luminance)
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for (c = 0; c < 3; c++)
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comp[c] = in[c];
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{
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for (c = 0; c < 3; c++)
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comp[c] = in[c];
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}
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else
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for (c = 0; c < 3; c++)
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comp[c] = layer[c];
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{
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for (c = 0; c < 3; c++)
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comp[c] = layer[c];
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}
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}
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comp[ALPHA] = layer[ALPHA];
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@ -840,18 +833,23 @@ gimp_operation_layer_mode_blend_luma_lighten_only (const gfloat *in,
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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gfloat dest_luminance =
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GIMP_RGB_LUMINANCE(in[0], in[1], in[2]);
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gfloat src_luminance =
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GIMP_RGB_LUMINANCE(layer[0], layer[1], layer[2]);
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gfloat dest_luminance;
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gfloat src_luminance;
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gint c;
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dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
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src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
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if (dest_luminance >= src_luminance)
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for (c = 0; c < 3; c++)
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comp[c] = in[c];
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{
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for (c = 0; c < 3; c++)
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comp[c] = in[c];
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}
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else
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for (c = 0; c < 3; c++)
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comp[c] = layer[c];
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{
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for (c = 0; c < 3; c++)
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comp[c] = layer[c];
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}
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}
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comp[ALPHA] = layer[ALPHA];
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@ -869,20 +867,21 @@ gimp_operation_layer_mode_blend_luminance (const gfloat *in,
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gint samples)
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{
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gfloat layer_Y[samples], *layer_Y_p;
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gfloat in_Y[samples], *in_Y_p;
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gfloat in_Y[samples], *in_Y_p;
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babl_process (babl_fish ("RGBA float", "Y float"), layer, layer_Y, samples);
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babl_process (babl_fish ("RGBA float", "Y float"), in, in_Y, samples);
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babl_process (babl_fish ("RGBA float", "Y float"), in, in_Y, samples);
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layer_Y_p = &layer_Y[0];
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in_Y_p = &in_Y[0];
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in_Y_p = &in_Y[0];
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while (samples--)
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{
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if (layer[ALPHA] != 0.0f && in[ALPHA] != 0.0f)
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{
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gfloat ratio = safe_div (layer_Y_p[0], in_Y_p[0]);
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gint c;
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gint c;
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for (c = 0; c < 3; c ++)
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comp[c] = in[c] * ratio;
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}
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@ -938,13 +937,9 @@ gimp_operation_layer_mode_blend_overlay (const gfloat *in,
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gfloat val;
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if (in[c] < 0.5f)
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{
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val = 2.0f * in[c] * layer[c];
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}
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val = 2.0f * in[c] * layer[c];
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else
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{
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val = 1.0f - 2.0f * (1.0f - layer[c]) * (1.0f - in[c]);
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}
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val = 1.0f - 2.0f * (1.0f - layer[c]) * (1.0f - in[c]);
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comp[c] = val;
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}
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@ -976,13 +971,10 @@ gimp_operation_layer_mode_blend_pin_light (const gfloat *in,
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gfloat val;
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if (layer[c] > 0.5f)
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{
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val = MAX(in[c], 2 * (layer[c] - 0.5));
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}
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val = MAX(in[c], 2.0f * (layer[c] - 0.5f));
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else
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{
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val = MIN(in[c], 2 * layer[c]);
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}
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val = MIN(in[c], 2.0f * layer[c]);
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comp[c] = val;
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}
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}
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