app/core/gimpprojection.[ch] add code that keeps the gegl processor around
2008-11-10 Michael Natterer <mitch@gimp.org> * app/core/gimpprojection.[ch] * app/core/gimpprojection-construct.c: add code that keeps the gegl processor around across calls, but destroy it anyway until gegl_processor_set_rectangle() is fixed. svn path=/trunk/; revision=27607
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Michael Natterer
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bb85dbbf24
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19e7f9e316
@ -144,7 +144,6 @@ gimp_projection_construct_gegl (GimpProjection *proj,
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gint h)
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{
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GeglNode *sink;
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GeglProcessor *processor;
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GeglRectangle rect;
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sink = gimp_projection_get_sink_node (proj);
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@ -154,11 +153,18 @@ gimp_projection_construct_gegl (GimpProjection *proj,
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rect.width = w;
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rect.height = h;
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processor = gegl_node_new_processor (sink, &rect);
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if (! proj->processor)
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proj->processor = gegl_node_new_processor (sink, &rect);
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else
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gegl_processor_set_rectangle (proj->processor, &rect);
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while (gegl_processor_work (processor, NULL));
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while (gegl_processor_work (proj->processor, NULL));
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g_object_unref (processor);
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#ifdef __GNUC__
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#warning FIXME: keep the processor around once gegl_processor_set_rectangle() works
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#endif
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g_object_unref (proj->processor);
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proj->processor = NULL;
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}
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static void
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