app: add gegl:bayer-matrix and gegl:linear-sinusoid to the menus

in Filters -> Render -> Pattern. Also depend on GEGL from git.

(cherry picked from commit 928b85d25c)
This commit is contained in:
Michael Natterer
2019-06-28 15:48:47 +02:00
parent 2de397791f
commit 12b8d75ff1
6 changed files with 20 additions and 2 deletions

View File

@ -518,7 +518,7 @@ sanity_check_gegl (void)
#define GEGL_REQUIRED_MAJOR 0
#define GEGL_REQUIRED_MINOR 4
#define GEGL_REQUIRED_MICRO 16
#define GEGL_REQUIRED_MICRO 17
gegl_get_version (&gegl_major_version,
&gegl_minor_version,
@ -605,6 +605,7 @@ sanity_check_gegl_ops (void)
static const gchar *required_ops[] =
{
"gegl:alien-map",
"gegl:bayer-matrix",
"gegl:buffer-sink",
"gegl:buffer-source",
"gegl:c2g",
@ -652,6 +653,7 @@ sanity_check_gegl_ops (void)
"gegl:invert-linear",
"gegl:lens-distortion",
"gegl:lens-flare",
"gegl:linear-sinusoid",
"gegl:long-shadow",
"gegl:mantiuk06",
"gegl:map-absolute",