app: add gegl:bayer-matrix and gegl:linear-sinusoid to the menus
in Filters -> Render -> Pattern. Also depend on GEGL from git.
(cherry picked from commit 928b85d25c
)
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@ -518,7 +518,7 @@ sanity_check_gegl (void)
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#define GEGL_REQUIRED_MAJOR 0
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#define GEGL_REQUIRED_MINOR 4
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#define GEGL_REQUIRED_MICRO 16
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#define GEGL_REQUIRED_MICRO 17
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gegl_get_version (&gegl_major_version,
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&gegl_minor_version,
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@ -605,6 +605,7 @@ sanity_check_gegl_ops (void)
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static const gchar *required_ops[] =
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{
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"gegl:alien-map",
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"gegl:bayer-matrix",
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"gegl:buffer-sink",
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"gegl:buffer-source",
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"gegl:c2g",
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@ -652,6 +653,7 @@ sanity_check_gegl_ops (void)
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"gegl:invert-linear",
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"gegl:lens-distortion",
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"gegl:lens-flare",
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"gegl:linear-sinusoid",
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"gegl:long-shadow",
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"gegl:mantiuk06",
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"gegl:map-absolute",
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