add a projection node and implement GimpDrawable::get_node(). Reconfigure
2008-10-11 Michael Natterer <mitch@gimp.org> * app/core/gimpchannel.[ch]: add a projection node and implement GimpDrawable::get_node(). Reconfigure the node in visibility_changed(), set_color(), set_opacity() and set_show_masked(). * app/core/gimpimage.c (gimp_image_get_graph): enable code that projects the channels stack on top of the layer stack. * app/core/gimpprojection-construct.c: remove the call to gimp_projection_construct_channels() from the GEGL code path. Also don't touch proj->construct_flag. svn path=/trunk/; revision=27230
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Michael Natterer

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commit
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@ -143,8 +143,6 @@ gimp_projection_construct (GimpProjection *proj,
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}
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#endif
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proj->construct_flag = FALSE;
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/* First, determine if the projection image needs to be
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* initialized--this is the case when there are no visible
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* layers that cover the entire canvas--either because layers
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@ -156,11 +154,16 @@ gimp_projection_construct (GimpProjection *proj,
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* the list of channels
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*/
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if (FALSE)
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gimp_projection_construct_gegl (proj, x, y, w, h);
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{
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gimp_projection_construct_gegl (proj, x, y, w, h);
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}
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else
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gimp_projection_construct_layers (proj, x, y, w, h);
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{
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proj->construct_flag = FALSE;
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gimp_projection_construct_channels (proj, x, y, w, h);
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gimp_projection_construct_layers (proj, x, y, w, h);
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gimp_projection_construct_channels (proj, x, y, w, h);
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}
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}
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@ -189,8 +192,6 @@ gimp_projection_construct_gegl (GimpProjection *proj,
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while (gegl_processor_work (processor, NULL));
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g_object_unref (processor);
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proj->construct_flag = TRUE;
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}
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static void
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