app: add gegl:noise-solid to Filters -> Render -> Noise
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@ -520,6 +520,7 @@ sanity_check_gegl_ops (void)
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"gegl:noise-pick",
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"gegl:noise-rgb",
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"gegl:noise-slur",
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"gegl:noise-solid",
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"gegl:noise-spread",
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"gegl:oilify",
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"gegl:opacity",
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