2005-04-28 Not Zed <NotZed@Ximian.com> * e-profile-event.[ch]: A profiling plugin hook. svn path=/trunk/; revision=29239
238 lines
7.2 KiB
C
238 lines
7.2 KiB
C
/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*-
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*
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* Authors: Michel Zucchi <notzed@ximian.com>
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*
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* Copyright 2004 Novell Inc. (www.ximian.com)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
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*
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*/
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/*
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This a bit 'whipped together', so is likely to change mid-term
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*/
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#ifndef __E_EVENT_H__
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#define __E_EVENT_H__
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#include <glib-object.h>
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#ifdef __cplusplus
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extern "C" {
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#pragma }
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#endif /* __cplusplus */
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/* This is an abstract event management class. */
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typedef struct _EEvent EEvent;
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typedef struct _EEventClass EEventClass;
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typedef struct _EEventItem EEventItem;
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typedef struct _EEventFactory EEventFactory; /* anonymous type */
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typedef struct _EEventTarget EEventTarget;
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typedef void (*EEventItemsFunc)(EEvent *ee, GSList *items, void *data);
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typedef void (*EEventFunc)(EEvent *ee, EEventItem *item, void *data);
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typedef void (*EEventFactoryFunc)(EEvent *ee, void *);
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/**
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* enum _e_event_t - Event type.
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*
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* @E_EVENT_PASS: A passthrough event handler which only receives the event.
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* @E_EVENT_SINK: A sink event handler swallows all events it processes.
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*
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* The event type defines what type of event listener this is.
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*
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* Events should normally be @E_EVENT_PASS.
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**/
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enum _e_event_t {
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E_EVENT_PASS, /* passthrough */
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E_EVENT_SINK, /* sink events */
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};
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/**
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* struct _EEventItem - An event listener item.
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*
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* @type: The type of the event listener.
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* @priority: A signed number signifying the priority of the event
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* listener. 0 should be used normally. This is used to order event
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* receipt when multiple listners are present.
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* @id: The name of the event to listen to. By convention events are of the form
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* "component.subcomponent". The target mask provides further
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* sub-event type qualification.
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* @target_type: Target type for this event. This is implementation
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* specific.
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* @handle: Event handler callback.
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* @user_data: Callback data.
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* @enable: Target-specific mask to qualify the receipt of events.
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* This is target and implementation specific.
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*
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* An EEventItem defines a specific event listening point on a given
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* EEvent object. When an event is broadcast onto an EEvent handler,
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* any matching EEventItems will be invoked in priority order.
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**/
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struct _EEventItem {
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enum _e_event_t type;
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int priority; /* priority of event */
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const char *id; /* event id */
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int target_type;
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EEventFunc handle;
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void *user_data;
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guint32 enable; /* enable mask */
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};
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/**
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* struct _EEventTarget - Base EventTarget.
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*
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* @event: Parent object.
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* @type: Target type. Defined by the implementation.
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* @mask: Mask of this target. This is defined by the implementation,
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* the type, and the actual content of the target.
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*
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* This defined a base EventTarget. This must be subclassed by
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* implementations to provide contextual data for events, and define
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* the enablement qualifiers.
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*
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**/
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struct _EEventTarget {
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struct _EEvent *event; /* used for virtual methods */
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guint32 type; /* targe type, for implementors */
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guint32 mask; /* depends on type, enable mask */
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/* implementation fields follow */
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};
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/**
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* struct _EEvent - An Event Manager.
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*
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* @object: Superclass.
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* @priv: Private data.
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* @id: Id of this event manager.
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* @target: The current target, only set during event emission.
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*
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* The EEvent manager object. Each component which defines event
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* types supplies a single EEvent manager object. This manager routes
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* all events invoked on this object to all registered listeners based
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* on their qualifiers.
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**/
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struct _EEvent {
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GObject object;
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struct _EEventPrivate *priv;
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char *id;
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EEventTarget *target; /* current target during event emission */
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};
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/**
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* struct _EEventClass - Event management type.
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*
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* @object_class: Superclass.
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* @target_free: Virtual method to free the target.
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*
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* The EEvent class definition. This must be sub-classed for each
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* component that wishes to provide hookable events. The subclass
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* only needs to know how to allocate and free each target type it
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* supports.
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**/
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struct _EEventClass {
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GObjectClass object_class;
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void (*target_free)(EEvent *ep, EEventTarget *t);
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};
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GType e_event_get_type(void);
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EEvent *e_event_construct(EEvent *, const char *id);
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void *e_event_add_items(EEvent *emp, GSList *items, EEventItemsFunc freefunc, void *data);
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void e_event_remove_items(EEvent *emp, void *handle);
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void e_event_emit(EEvent *, const char *id, EEventTarget *);
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void *e_event_target_new(EEvent *, int type, size_t size);
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void e_event_target_free(EEvent *, void *);
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/* ********************************************************************** */
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/* event plugin target, they are closely integrated */
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/* To implement a basic event menu plugin, you just need to subclass
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this and initialise the class target type tables */
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/* For events, the plugin item talks to a specific instance, rather than
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a set of instances of the hook handler */
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#include "e-util/e-plugin.h"
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typedef struct _EEventHook EEventHook;
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typedef struct _EEventHookClass EEventHookClass;
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typedef struct _EPluginHookTargetMap EEventHookTargetMap;
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typedef struct _EPluginHookTargetKey EEventHookTargetMask;
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typedef void (*EEventHookFunc)(struct _EPlugin *plugin, EEventTarget *target);
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/**
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* struct _EEventHook - An event hook.
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*
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* @hook: Superclass.
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*
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* The EEventHook class loads and manages the meta-data required to
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* track event listeners. Unlike other hook types, there is a 1:1
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* match between an EEventHook instance class and its EEvent instance.
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*
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* When the hook is loaded, all of its event hooks are stored directly
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* on the corresponding EEvent which is stored in its class static area.
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**/
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struct _EEventHook {
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EPluginHook hook;
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};
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/**
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* struct _EEventHookClass -
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*
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* @hook_class:
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* @target_map: Table of EPluginHookTargetMaps which enumerate the
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* target types and enable bits of the implementing class.
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* @event: The EEvent instance on which all loaded events must be registered.
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*
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* The EEventHookClass is an empty event hooking class, which must be
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* subclassed and initialised before use.
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*
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* The EPluginHookClass.id must be set to the name and version of the
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* hook handler itself, and then the type must be registered with the
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* EPlugin hook list before any plugins are loaded.
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**/
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struct _EEventHookClass {
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EPluginHookClass hook_class;
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/* EEventHookTargetMap by .type */
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GHashTable *target_map;
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/* the event router these events's belong to */
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EEvent *event;
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};
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GType e_event_hook_get_type(void);
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/* for implementors */
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void e_event_hook_class_add_target_map(EEventHookClass *klass, const EEventHookTargetMap *);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __E_EVENT_H__ */
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