2005-04-29 Tor Lillqvist <tml@novell.com> Port to Windows, initial commit: * configure.in: Check for Win32, define Automake conditional OS_WIN32. Check for regexec() perhaps in separate -lregex, define REGEX_LIBS if so. Require glib-2.0 >= 2.6 (and thus also gtk+-2.0 >= 2.6) so that we can use the gstdio wrappers for full support of non-ASCII filenames on Win32. Don't use -D_REENTRANT on Win32, has ne special meaning. * gal.pc.in: Require gtk+-2.0 >= 2.6 also here for consistency. * gal-zip.in: New file, used to build zipfile format distribution of gal for Win32. * configure.in * Makefile.am: Add gal-zip(.in). * */Makefile.am * */*.c: Harmonize -I and #include conventions. (Of course, this hasn't anything to do with Windows porting as such, I just got carried away...) Use only -I$(top_srcdir). Use paths to gal headers staring with "gal", except for headers from the same directory as the .c file, which are included as such. Include all gal headers using doublequotes. Sort #includes and remove duplicates and obvious redundancies. Include config.h first without any HAVE_CONFIG_H, then system headers, then other GNOME lib headers, than gal's own headers. Just include gtk.h instead of separate gtk*.h headers. Don't include gi18n.h, include e-i18n.h to use e_gettext() consistently. * gal/Makefile.am: Use -no-undefined on Win32 so that libtool agrees to build a shared library. Because of the bidirectional dependency between libgal and libgal-a11y we can build libgal-a11y sanely as a shared library on Win32, so we don't install any separate libgal-a11y at all. So, on Win32, link the stuff that goes into libgal-a11y also into libgal. Link with REGEX_LIBS. * gal/a11y/Makefile.am: See above. Just build a dummy static libgal-a11y on Win32 (can't convince Automake not to build the library at all on one platform using Automake ifdef, apparently). Then (this is a gross hack) explicitly remove the library after installation in the install-data-local rule. * gal/e-table/Makefile.am * gal/e-table/e-table-config.c: Rename ETABLE_GLADEDIR to GAL_GLADEDIR for consistency. * gal/e-table/e-cell-date.c: No localtime_r() in Microsoft's C library, but its localtime() *is* thread-safe. * gal/e-table/e-cell-text.c * gal/e-table/e-cell-tree.c * gal/e-table/e-cell-vbox.c * gal/e-text/e-text.c * gal/widgets/e-unicode.c: Remove unnecessary inclusion of gdkx.h. * gal/e-table/e-cell-tree.c (ect_realize): Instead of the Xlib macro None (whose value is zero), use the corresponding zero-valued enums from the appropriate GDK type. * gal/e-table/e-table-config.c * gal/e-table/e-table-field-chooser.c * gal/menus/gal-define-views-dialog.c * gal/menus/gal-view-instance-save-as-dialog.c * gal/menus/gal-view-new-dialog.c * gal/widgets/e-categories-master-list-array.c * gal/widgets/e-categories-master-list-dialog.c * gal/widgets/e-categories.c: Use g_build_filename() to construct pathnames at run-time instead of compile-time. On Windows the macros GAL_GLADEDIR and GAL_IMAGESDIR expand to function calls, in order to support installing in a freely chosen location. * gal/e-table/e-table-item.c * gal/e-table/e-cell-vbox.c: Instrad of the Xlib GrabSuccess, use GDK_GRAB_SUCCESS (which has the same value). * gal/e-table/e-table-specification.c (e_table_specification_load_from_file) * gal/e-table/e-table.c (e_table_load_specification) * gal/e-table/e-tree-table-adapter.c (open_file) * gal/menus/gal-view-instance.c (load_current_view) * gal/menus/gal-view-instance.c (load_current_view): On Win32, convert filename to the locale character set before passing to xmlParseFile() which doesn't use UTF-8 filenames. Use gstdio wrappers. * gal/util/Makefile.am: Define GAL_PREFIX as $prefix. Define GAL_LOCALEDIR, GAL_GLADEDIR and GAL_IMAGESDIR also here for e-win32-reloc.c. Include e-win32-reloc.c on Win32. * gal/util/e-iconv.c (e_iconv_init): Use g_win32_getlocale() on Windows. * gal/util/e-util.c * gal/util/e-xml-utils.c: Use g_mkstemp() instead of non-portable mkstemp(). Use GLib pathname manipulation functions. Use gstdio wrappers. * gal/util/e-util-private.h: New file. Contains just Win32 bits for now that redefine the directory names from the Makefile as functions calls. * gal/util/e-win32-reloc.c: New file. Contains a minimal DllMain() and functions to support freely chosen installation location on Windows. * gal/util/e-xml-utils.c: No fsync() in the Microsoft C library. * gal/windgets/Makefile.am: Add -I$(top_srcdir)/gal for consistency with the sibling Makefile.am files. * gal/widgets/e-canvas.c: Instead of the Xlib AlreadyGrabbed, use GDK_GRAB_ALREADY_GRABBED. svn path=/trunk/; revision=29249
352 lines
9.9 KiB
C
352 lines
9.9 KiB
C
/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
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/*
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* e-table-example-2.c
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* Copyright 2000, 2001, Ximian, Inc.
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*
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* Authors:
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* Chris Lahey <clahey@ximian.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License, version 2, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include "gal/e-util/e-cursors.h"
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#include "e-table-simple.h"
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#include "e-table-header.h"
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#include "e-table-header-item.h"
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#include "e-table-item.h"
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#include "e-cell-text.h"
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#include "e-cell-checkbox.h"
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#include "e-table.h"
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#include "table-test.h"
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/*
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One way in which we make it simpler to build an ETableModel is through
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the ETableSimple class. Instead of creating your own ETableModel
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class, you simply create a new object of the ETableSimple class. You
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give it a bunch of functions that act as callbacks.
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You also get to pass a void * to ETableSimple and it gets passed to
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your callbacks. This would be for having multiple models of the same
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type. This is just an example though, so we statically define all the
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data and ignore the void *data parameter.
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In our example we will be creating a table model with 6 columns and 10
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rows. This corresponds to having 6 different types of information and
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10 different sets of data in our database.
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The headers will be hard coded, as will be the example data.
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*/
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/*
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There are two different meanings to the word "column". The first is
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the model column. A model column corresponds to a specific type of
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data. This is very much like the usage in a database table where a
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column is a field in the database.
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The second type of column is a view column. A view column
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corresponds to a visually displayed column. Each view column
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corresponds to a specific model column, though a model column may
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have any number of view columns associated with it, from zero to
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greater than one.
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Also, a view column doesn't necessarily depend on only one model
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column. In some cases, the view column renderer can be given a
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reference to another column to get extra information about its
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display.
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*/
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#define ROWS 10
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#define VIEW_COLS 4
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#define PHYSICAL_COLS 5
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#define VIRTUAL_COLS 6
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#define IMPORTANCE_COLUMN 4
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#define COLOR_COLUMN 5
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/* Here we define the initial layout of the table. This is an xml
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format that allows you to change the initial ordering of the
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columns or to do sorting or grouping initially. This specification
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shows all 5 columns, but moves the importance column nearer to the
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front. It also sorts by the "Full Name" column (ascending.)
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Sorting and grouping take the model column as their arguments
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(sorting is specified by the "column" argument to the leaf elemnt. */
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#define INITIAL_SPEC "<ETableSpecification> \
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<columns-shown> \
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<column> 0 </column> \
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<column> 4 </column> \
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<column> 1 </column> \
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<column> 2 </column> \
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<column> 3 </column> \
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</columns-shown> \
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<grouping> <leaf column=\"1\" ascending=\"true\"/> </grouping> \
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</ETableSpecification>"
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char *headers[VIEW_COLS] = {
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"Email",
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"Full Name",
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"Address",
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"Phone"
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};
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/* Virtual Column list:
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0 Full Name
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1 Email
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2 Address
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3 Phone
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4 Importance field. This field will be a boolean. It also has a
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special header, so doesn't appear in the headers list.
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5 Color field. This column is also not displayed. It is also
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not stored in the database. It's calculated based on the
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Importance field.
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*/
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char *table_data[ROWS][VIEW_COLS];
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gboolean importance_data[ROWS];
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/*
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* ETableSimple callbacks
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* These are the callbacks that define the behavior of our custom model.
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*/
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/* Since our model is a constant size, we can just return its size in
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the column and row count fields. */
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static GdkColor *color1;
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static GdkColor *color2;
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static int
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my_col_count (ETableModel *etc, void *data)
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{
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return VIRTUAL_COLS;
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}
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static int
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my_row_count (ETableModel *etc, void *data)
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{
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return ROWS;
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}
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static void *
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my_value_at (ETableModel *etc, int col, int row, void *data)
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{
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if (col == COLOR_COLUMN){
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if (importance_data[row]){
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return color1;
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} else {
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return color2;
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}
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} else if (col == IMPORTANCE_COLUMN){
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return (gpointer) importance_data[row];
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} else {
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return (void *) table_data [row][col];
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}
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}
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static void
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my_set_value_at (ETableModel *etc, int col, int row, const void *val, void *data)
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{
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if (col == COLOR_COLUMN){
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} else if (col == IMPORTANCE_COLUMN){
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importance_data[row] = (gboolean) val;
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} else {
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g_free (table_data [row][col]);
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table_data [row][col] = g_strdup (val);
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}
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}
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static gboolean
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my_is_cell_editable (ETableModel *etc, int col, int row, void *data)
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{
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if (col == IMPORTANCE_COLUMN)
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return FALSE;
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else
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return TRUE;
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}
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static void *
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my_duplicate_value (ETableModel *etc, int col, const void *value, void *data)
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{
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if (col == COLOR_COLUMN){
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return (void *) value;
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} else if (col == IMPORTANCE_COLUMN){
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return (void *) value;
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} else {
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return g_strdup (value);
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}
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}
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static void
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my_free_value (ETableModel *etc, int col, void *value, void *data)
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{
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if (col == COLOR_COLUMN){
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} else if (col == IMPORTANCE_COLUMN){
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} else {
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g_free (value);
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}
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}
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static void *
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my_initialize_value (ETableModel *etc, int col, void *data)
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{
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if (col == COLOR_COLUMN){
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return NULL;
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} else if (col == IMPORTANCE_COLUMN){
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return NULL;
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} else {
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return g_strdup ("");
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}
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}
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static gboolean
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my_value_is_empty (ETableModel *etc, int col, const void *value, void *data)
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{
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if (col == COLOR_COLUMN){
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return value == NULL;
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} else if (col == IMPORTANCE_COLUMN){
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return value == NULL;
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} else {
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return !(value && *(char *)value);
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}
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}
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static char *
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my_value_to_string (ETableModel *etc, int col, const void *value, void *data)
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{
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if (col == COLOR_COLUMN){
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return g_strdup_printf("%d", (int) value);
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} else if (col == IMPORTANCE_COLUMN){
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return g_strdup_printf("%d", (int) value);
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} else {
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return g_strdup(value);
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}
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}
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/* We create a window containing our new table. */
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static void
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create_table ()
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{
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GtkWidget *e_table, *window, *frame;
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ECell *cell_left_just;
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ECell *cell_checkbox;
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ETableHeader *e_table_header;
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int i, j;
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ETableModel *e_table_model = NULL;
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ETableCol *ecol;
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GdkPixbuf *pixbuf;
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/* First we fill in the simple data. */
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for (i = 0; i < ROWS; i++){
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for (j = 0; j < VIEW_COLS; j++){
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table_data[i][j] = g_strdup ("");
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}
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importance_data[i] = FALSE;
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}
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/* Next we create our model. This uses the functions we defined
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earlier. */
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e_table_model = e_table_simple_new (
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my_col_count, my_row_count, my_value_at,
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my_set_value_at, my_is_cell_editable,
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my_duplicate_value, my_free_value,
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my_initialize_value, my_value_is_empty,
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my_value_to_string,
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NULL);
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/*
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Next we create a header. The ETableHeader is used in two
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different way. The first is the full_header. This is the
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list of possible columns in the view. The second use is
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completely internal. Many of the ETableHeader functions are
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for that purpose. The only functions we really need are
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e_table_header_new and e_table_header_add_col.
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First we create the header. */
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e_table_header = e_table_header_new ();
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/* Next we have to build renderers for all of the columns.
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Since all our columns are text columns, we can simply use
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the same renderer over and over again. If we had different
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types of columns, we could use a different renderer for
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each column. */
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cell_left_just = e_cell_text_new (e_table_model, NULL, GTK_JUSTIFY_LEFT);
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/* Next we create a column object for each view column and add
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them to the header. We don't create a column object for
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the importance column since it will not be shown. */
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for (i = 0; i < VIEW_COLS; i++){
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/* Create the column. */
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ETableCol *ecol = e_table_col_new (
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i, headers [i],
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1.0, 20, cell_left_just,
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g_str_compare, TRUE);
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/* Add it to the header. */
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e_table_header_add_column (e_table_header, ecol, i);
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}
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/* Next we add a special column for the check box. */
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cell_checkbox = e_cell_checkbox_new ();
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pixbuf = gdk_pixbuf_new_from_file ("clip.png");
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ecol = e_table_col_new_with_pixbuf (i, pixbuf, 0.0, 18, cell_checkbox, g_int_compare, TRUE);
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e_table_header_add_column (e_table_header, ecol, i);
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/*
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* Setup GUI
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*/
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/* Here we create a window for our new table. This window
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will get shown and the person will be able to test their
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item. */
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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/* This frame is simply to get a bevel around our table. */
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frame = gtk_frame_new (NULL);
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/* Here we create the table. We give it the three pieces of
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the table we've created, the header, the model, and the
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initial layout. It does the rest. */
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e_table = e_table_new (e_table_header, e_table_model, INITIAL_SPEC);
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/* Build the gtk widget hierarchy. */
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gtk_container_add (GTK_CONTAINER (frame), e_table);
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gtk_container_add (GTK_CONTAINER (window), frame);
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/* Size the initial window. */
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gtk_widget_set_usize (window, 200, 200);
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/* Show it all. */
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gtk_widget_show_all (window);
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}
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int
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main (int argc, char *argv [])
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{
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gnome_init ("TableExample", "TableExample", argc, argv);
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e_cursors_init ();
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gtk_widget_push_colormap (gdk_rgb_get_cmap ());
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create_table ();
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gtk_main ();
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e_cursors_shutdown ();
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return 0;
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}
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