190 lines
3.3 KiB
C
190 lines
3.3 KiB
C
#include <gtk/gtk.h>
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#include "e-bevel-button-util.h"
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static void rgb_to_hls (gdouble *r, gdouble *g, gdouble *b);
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static void hls_to_rgb (gdouble *h, gdouble *l, gdouble *s);
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void
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e_bevel_button_util_shade (GdkColor *a,
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GdkColor *b,
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gdouble k)
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{
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gdouble red;
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gdouble green;
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gdouble blue;
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red = (gdouble) a->red / 65535.0;
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green = (gdouble) a->green / 65535.0;
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blue = (gdouble) a->blue / 65535.0;
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rgb_to_hls (&red, &green, &blue);
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green *= k;
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if (green > 1.0)
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green = 1.0;
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else if (green < 0.0)
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green = 0.0;
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blue *= k;
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if (blue > 1.0)
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blue = 1.0;
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else if (blue < 0.0)
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blue = 0.0;
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hls_to_rgb (&red, &green, &blue);
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b->red = red * 65535.0;
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b->green = green * 65535.0;
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b->blue = blue * 65535.0;
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}
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static void
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rgb_to_hls (gdouble *r,
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gdouble *g,
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gdouble *b)
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{
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gdouble min;
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gdouble max;
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gdouble red;
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gdouble green;
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gdouble blue;
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gdouble h, l, s;
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gdouble delta;
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red = *r;
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green = *g;
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blue = *b;
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if (red > green)
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{
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if (red > blue)
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max = red;
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else
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max = blue;
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if (green < blue)
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min = green;
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else
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min = blue;
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}
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else
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{
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if (green > blue)
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max = green;
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else
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max = blue;
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if (red < blue)
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min = red;
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else
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min = blue;
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}
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l = (max + min) / 2;
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s = 0;
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h = 0;
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if (max != min)
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{
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if (l <= 0.5)
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s = (max - min) / (max + min);
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else
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s = (max - min) / (2 - max - min);
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delta = max -min;
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if (red == max)
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h = (green - blue) / delta;
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else if (green == max)
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h = 2 + (blue - red) / delta;
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else if (blue == max)
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h = 4 + (red - green) / delta;
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h *= 60;
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if (h < 0.0)
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h += 360;
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}
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*r = h;
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*g = l;
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*b = s;
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}
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static void
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hls_to_rgb (gdouble *h,
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gdouble *l,
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gdouble *s)
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{
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gdouble hue;
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gdouble lightness;
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gdouble saturation;
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gdouble m1, m2;
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gdouble r, g, b;
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lightness = *l;
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saturation = *s;
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if (lightness <= 0.5)
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m2 = lightness * (1 + saturation);
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else
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m2 = lightness + saturation - lightness * saturation;
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m1 = 2 * lightness - m2;
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if (saturation == 0)
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{
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*h = lightness;
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*l = lightness;
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*s = lightness;
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}
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else
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{
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hue = *h + 120;
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while (hue > 360)
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hue -= 360;
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while (hue < 0)
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hue += 360;
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if (hue < 60)
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r = m1 + (m2 - m1) * hue / 60;
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else if (hue < 180)
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r = m2;
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else if (hue < 240)
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r = m1 + (m2 - m1) * (240 - hue) / 60;
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else
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r = m1;
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hue = *h;
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while (hue > 360)
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hue -= 360;
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while (hue < 0)
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hue += 360;
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if (hue < 60)
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g = m1 + (m2 - m1) * hue / 60;
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else if (hue < 180)
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g = m2;
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else if (hue < 240)
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g = m1 + (m2 - m1) * (240 - hue) / 60;
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else
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g = m1;
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hue = *h - 120;
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while (hue > 360)
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hue -= 360;
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while (hue < 0)
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hue += 360;
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if (hue < 60)
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b = m1 + (m2 - m1) * hue / 60;
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else if (hue < 180)
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b = m2;
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else if (hue < 240)
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b = m1 + (m2 - m1) * (240 - hue) / 60;
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else
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b = m1;
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*h = r;
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*l = g;
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*s = b;
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}
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}
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